Runs
Scored = .5 (B + P) + HT – SP
rounded to the nearest integer

Where:

B =
Batting score – defined below

P =
Pitching score – defined below

HT
= .33 run added for home team

SP
=

- -4 for a complete game
perfect game.
- -3 for no hitter
(including multiple pitchers combining for a perfect game).
- -2 for complete game
shutout
- -1 if multiple pitchers
used and give up 0 runs combined
- -.25 for other complete
games.
**(New for 2005)**

**TIES – **Because “Runs Scored” will
always be an integer, there exists the possibility that some games will end in
a tie. **The real winner of any game is the one with the higher raw score** –
regardless of how many decimal places are required to determine that. In order to make the game result appear
normal, one run will be added to the winning team OR one run will be subtracted
from the loser in order to create a 1-run margin (the adjustment that produces
the displayed total runs for both teams closer to the actual raw total will be
used). In order to signify how close
this game really was, the game will be flagged as an “extra inning game.”

This looks weird, but in testing with actual box scores comes out pretty close to real-life scores.

B = .5(RR + ATB) + .5(HR)

Where:

RR = Runs/RBI factor – defined below

ATB = Adjusted Total Bases – defined below

HR = Total Home Runs for team

RR = (S xR_{i} (yB_{i+1} + yB_{i+2} + yB_{i+3}))/3 i=1-9

Where:

R = Runs Scored by a Player

B = RBI (for the next three players in the order)

x = Runs multiplier – based on batting order

=
1 except for batters in positions:

1
= 1.3; 2 & 3 = 1.2; 8 & 9 = .9

y = RBI multiplier – based on batting order

=
1 except for batters in positions:

3 = 1.3; 4 = 1.4; 5 = 1.1; 8 & 9 = .9

This is essentially the runs a player scores multiplied by the RBIs of the next three batters after him.

ATB = (S zTB_{i}
)/3 i=1-9

Where:

TB = Adjusted total bases for a player – TB + BB + HBP + SB

Z = Total bases multiplier – based on batting order

=
1 except for batters in positions:

1
& 2= 1.3; 3 = 1.1; 8 & 9 = .9

(Note – evidently Greek letters don’t translate well to html. The large “S” in the formula above is actually the letter Sigma – used to indicate summation).

P = ER + (BP * BI) – a ( K + BK) – b (S) + c (E) + HBB

Where:

ER = number of earned runs allowed by starting pitcher

BP = Derived Bullpen earned runs - defined below

BI = Number of innings pitched by the bullpen – defined below

K = Strikeouts by starting pitcher

BK = Derived bullpen strikeouts – defined below

S = Accumulated saves by 1^{st} and 2^{nd}
relievers (2^{nd} not counted if not used)

E = Total errors by position players

HBB = Hits/Walks adjustment – **NEW in 2005 – to be quantified soon**

a = strikeout multiplier = .1

b = saves multiplier = .25

c = errors multiplier = .5

BP = (Sum of the needed relievers’ ER over the last six games / Sum of the needed relievers’ IP in those games) / Number of needed relievers. (“needed relievers” is defined below)

BI = Bullpen innings = 9 – Starter’s IP.

BK = Bullpen strikeouts = Accumulated K/IP for the number of relievers needed, divided by the number of relievers needed, times BI.

Relief pitching is determined by the number of inning the starter pitches.

Relievers
are defined in the roster as:

R1 – Closer

R2 – Set up man / Backup closer

R3 – Set up / Middle relief

R4 – Middle reliever

R5 – Mop up / Long relief

If the starter goes 9 innings, no relief stats are used.

If
the starter pitches less than 9 innings, the bullpen use is as follows:

Starter
Pitches: |
Relievers
Used* |
Minimum
IP** |
Eligible
Saves*** |

8
to 8 2/3 |
1 |
2 |
R1 |

7
to 7 2/3 |
2 |
5 |
R1
& R2 |

6
to 6 2/3 |
3 |
8
2/3 |
R1
& R2 |

5
to 5 2/3 |
4 |
11
2/3 |
R1
& R2 |

Less
than 5 |
All
5 |
14 |
R1
& R2 |

*Relievers
used always starts from the top. If a
listed reliever does not pitch in the six previous games, all others move up a
spot to fill his place.

For
each reliever a team is short (that is, no appearances eligible for the current
fantasy game), a Pinesitter Pitcher will come in from
the bullpen to tally 5 IP, 10 H, 10 BB, 0 K, 10 ER, 0 Sv. **New in
2005 – Spot pitchers with eligible relief appearances will fill in for a
reliever with no qualifying games.**

**
If the reliever, or group of relievers do not reach
the IP minimum, 1 ER is added to ER total for each inning or part of an inning
less than the minimum. The minimum is
then used as the denominator in the BP function. This number is tallied up for all six games
used in the formula for relief pitching. (Minimums last modified for 2005
season).

***
For use in the main pitching equation. Only the saves for the top two relievers
are ever used.