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Week 11 Schedule - Anchorman League
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Game 61 | Grand Rapids | 3 | Box | Will the Thrill | 3 | Box | Hot | 0 | Box | California | 3 | Box | Baseball | 4 | | Roto Baseball | 7 | | Cooperstown | 4 | | Hoboken | 4 | |
Huey Lewis | 5 | Box | House | 4 | Box | Montreal | 4 | Box | Dave and Wendy | 0 | Box | Aruba | 3 | | Chicago | 5 | | Penny Arcade | 3 | | Cold | 6 | |
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Game 62 | Grand Rapids | 4 | Box* | Will the Thrill | 3 | Box | Hot | 4 | Box | California | 2 | Box | Baseball | 5 | | Roto Baseball | 5 | | Cooperstown | 3 | | Hoboken | 8 | |
Huey Lewis | 2 | Box* | House | 2 | Box | Montreal | 4 | Box | Dave and Wendy | 1 | Box* | Aruba | 3 | | Chicago | 4 | | Penny Arcade | 7 | | Cold | 2 | |
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Game 63 | Grand Rapids | 4 | Box | Will the Thrill | 3 | Box | Hot | 1 | Box | California | 4 | Box | Baseball | 2 | | Roto Baseball | 6 | | Cooperstown | 7 | | Hoboken | 2 | |
Huey Lewis | 7 | Box | House | 5 | Box | Montreal | 4 | Box* | Dave and Wendy | 8 | Box | Aruba | 3 | | Chicago | 4 | | Penny Arcade | 3 | | Cold | 3 | |
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Game 64 | Grand Rapids | 4 | Box | Will the Thrill | 4 | Box | Cooperstown | 3 | Box | California | 7 | Box | Aruba | 6 | | Huey Lewis | 5 | | House | 5 | | Penny Arcade | 8 | |
Roto Baseball | 6 | Box | Hot | 7 | Box | Hoboken | 4 | Box* | Baseball | 6 | Box | Dave and Wendy | 10 | | Chicago | 2 | | Montreal | 3 | | Cold | 3 | |
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Game 65 | Grand Rapids | 7 | Box | Will the Thrill | 4 | Box | Cooperstown | 4 | Box | California | 6 | Box | Aruba | 4 | | Huey Lewis | 3 | | House | 5 | | Penny Arcade | 3 | |
Roto Baseball | 2 | Box | Hot | 2 | Box | Hoboken | 4 | Box | Baseball | 8 | Box* | Dave and Wendy | 6 | | Chicago | 3 | | Montreal | 3 | | Cold | 7 | |
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Game 66 | Grand Rapids | 7 | Box | Will the Thrill | 2 | Box* | Cooperstown | 5 | Box* | California | 2 | Box | Aruba | 6 | | Huey Lewis | 3 | | House | 4 | | Penny Arcade | 7 | |
Roto Baseball | 4 | Box | Hot | 5 | Box | Hoboken | 5 | Box | Baseball | 4 | Box | Dave and Wendy | 2 | | Chicago | 4 | | Montreal | 6 | | Cold | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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