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Week 16 Schedule - Anchorman League
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Game 91 | Cold | 8 | Box | Aruba | 3 | Box | Huey Lewis | 5 | Box | House | 3 | Box | Grand Rapids | 3 | | Will the Thrill | 4 | | Cooperstown | 7 | | California | 2 | |
Penny Arcade | 5 | Box | Dave and Wendy | 3 | Box | Chicago | 3 | Box* | Montreal | 3 | Box | Roto Baseball | 6 | | Hot | 6 | | Hoboken | 4 | | Baseball | 5 | |
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Game 92 | Cold | 10 | Box | Aruba | 5 | Box | Huey Lewis | 6 | Box | House | 3 | Box | Grand Rapids | 4 | | Will the Thrill | 3 | | Cooperstown | 4 | | California | 5 | |
Penny Arcade | 3 | Box | Dave and Wendy | 4 | Box* | Chicago | 3 | Box | Montreal | 7 | Box | Roto Baseball | 7 | | Hot | 3 | | Hoboken | 7 | | Baseball | 3 | |
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Game 93 | Cold | 7 | Box | Aruba | 3 | Box | Huey Lewis | 2 | Box | House | 6 | Box | Grand Rapids | 8 | | Will the Thrill | 8 | | Cooperstown | 4 | | California | 5 | |
Penny Arcade | 1 | Box | Dave and Wendy | 5 | Box* | Chicago | 5 | Box | Montreal | 5 | Box | Roto Baseball | 8 | | Hot | 4 | | Hoboken | 6 | | Baseball | 4 | |
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Game 94 | Hoboken | 2 | Box | Will the Thrill | 6 | Box | Roto Baseball | 6 | Box | California | 2 | Box | Grand Rapids | 4 | | Baseball | 1 | | Cooperstown | 1 | | Hot | 5 | |
Cold | 4 | Box | House | 7 | Box* | Chicago | 4 | Box | Dave and Wendy | 4 | Box | Huey Lewis | 3 | | Aruba | 6 | | Penny Arcade | 6 | | Montreal | 3 | |
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Game 95 | Hoboken | 5 | Box | Will the Thrill | 0 | Box | Roto Baseball | 3 | Box | California | 6 | Box | Grand Rapids | 0 | | Baseball | 2 | | Cooperstown | 6 | | Hot | 9 | |
Cold | 1 | Box | House | 9 | Box | Chicago | 0 | Box | Dave and Wendy | 5 | Box | Huey Lewis | 2 | | Aruba | 4 | | Penny Arcade | 6 | | Montreal | 4 | |
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Game 96 | Hoboken | 5 | Box | Will the Thrill | 2 | Box | Roto Baseball | 4 | Box | California | 6 | Box* | Grand Rapids | 0 | | Baseball | 0 | | Cooperstown | 2 | | Hot | 5 | |
Cold | 4 | Box | House | 7 | Box | Chicago | 5 | Box | Dave and Wendy | 4 | Box* | Huey Lewis | 3 | | Aruba | 3 | | Penny Arcade | 6 | | Montreal | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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