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Week 23 Schedule - Anchorman League
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Game 133 | Grand Rapids | 6 | Box | Cooperstown | 10 | Box | Roto Baseball | 4 | Box | Hoboken | 4 | Box | Will the Thrill | 2 | | California | 1 | | Hot | 5 | | Baseball | 6 | |
Huey Lewis | 5 | Box | Penny Arcade | 4 | Box | Chicago | 4 | Box | Cold | 4 | Box | House | 6 | | Dave and Wendy | 5 | | Montreal | 7 | | Aruba | 3 | |
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Game 134 | Grand Rapids | 5 | Box | Cooperstown | 7 | Box | Roto Baseball | 4 | Box | Hoboken | 2 | Box | Will the Thrill | 4 | | California | 4 | | Hot | 6 | | Baseball | 4 | |
Huey Lewis | 7 | Box | Penny Arcade | 3 | Box | Chicago | 8 | Box | Cold | 3 | Box | House | 5 | | Dave and Wendy | 6 | | Montreal | 3 | | Aruba | 4 | |
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Game 135 | Grand Rapids | 3 | Box | Cooperstown | 3 | Box* | Roto Baseball | 0 | Box | Hoboken | 6 | Box | Will the Thrill | 5 | | California | 4 | | Hot | 5 | | Baseball | 4 | |
Huey Lewis | 5 | Box | Penny Arcade | 2 | Box | Chicago | 8 | Box | Cold | 5 | Box | House | 4 | | Dave and Wendy | 4 | | Montreal | 0 | | Aruba | 6 | |
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Game 136 | Grand Rapids | 3 | Box | Will the Thrill | 4 | Box | Roto Baseball | 6 | Box | Hot | 2 | Box | Cooperstown | 5 | | California | 1 | | Hoboken | 4 | | Baseball | 3 | |
Huey Lewis | 3 | Box | House | 2 | Box | Chicago | 2 | Box | Montreal | 4 | Box | Penny Arcade | 1 | | Dave and Wendy | 16 | | Cold | 1 | | Aruba | 2 | |
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Game 137 | Grand Rapids | 4 | Box | Will the Thrill | 5 | Box | Roto Baseball | 5 | Box* | Hot | 4 | Box | Cooperstown | 6 | | California | 6 | | Hoboken | 4 | | Baseball | 5 | |
Huey Lewis | 3 | Box | House | 2 | Box | Chicago | 2 | Box* | Montreal | 5 | Box | Penny Arcade | 1 | | Dave and Wendy | 4 | | Cold | 1 | | Aruba | 4 | |
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Game 138 | Grand Rapids | 1 | Box | Will the Thrill | 7 | Box | Roto Baseball | 5 | Box* | Hot | 2 | Box | Cooperstown | 6 | | California | 2 | | Hoboken | 4 | | Baseball | 0 | |
Huey Lewis | 6 | Box | House | 4 | Box* | Chicago | 5 | Box | Montreal | 4 | Box | Penny Arcade | 2 | | Dave and Wendy | 3 | | Cold | 3 | | Aruba | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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