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Week 13 Schedule - Chevy Chase League
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Game 73 | Dad | 9 | Box | St.Cloud | 4 | Box | San Berdoo | 6 | Box | NYC2ATL | 4 | Box | Horseshoe | 3 | | Walley World | 2 | | Best. | 3 | | La Vista | 5 | |
Gashouse | 3 | Box | Quahog | 9 | Box | Cannonball | 1 | Box | Lampoon's | 4 | Box | NJ | 4 | | Sogndal | 4 | | Bushwood | 2 | | Kamchatka | 5 | |
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Game 74 | Dad | 4 | Box | St.Cloud | 2 | Box | San Berdoo | 1 | Box | NYC2ATL | 2 | Box | Horseshoe | 6 | | Walley World | 7 | | Best. | 4 | | La Vista | 5 | |
Gashouse | 8 | Box | Quahog | 3 | Box | Cannonball | 4 | Box | Lampoon's | 5 | Box | NJ | 9 | | Sogndal | 4 | | Bushwood | 5 | | Kamchatka | 3 | |
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Game 75 | Dad | 4 | Box | St.Cloud | 6 | Box | San Berdoo | 4 | Box | NYC2ATL | 4 | Box | Horseshoe | 7 | | Walley World | 5 | | Best. | 8 | | La Vista | 5 | |
Gashouse | 6 | Box | Quahog | 1 | Box | Cannonball | 4 | Box | Lampoon's | 4 | Box | NJ | 4 | | Sogndal | 6 | | Bushwood | 7 | | Kamchatka | 5 | |
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Game 76 | Horseshoe | 4 | Box | St.Cloud | 7 | Box | Best. | 4 | Box | NYC2ATL | 3 | Box | Walley World | 11 | | Dad | 4 | | La Vista | 6 | | San Berdoo | 2 | |
NJ | 3 | Box | Quahog | 7 | Box | Cannonball | 5 | Box | Lampoon's | 3 | Box | Sogndal | 5 | | Gashouse | 4 | | Kamchatka | 2 | | Bushwood | 1 | |
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Game 77 | Horseshoe | 1 | Box | St.Cloud | 2 | Box | Best. | 3 | Box | NYC2ATL | 3 | Box | Walley World | 6 | | Dad | 0 | | La Vista | 14 | | San Berdoo | 2 | |
NJ | 3 | Box* | Quahog | 5 | Box | Cannonball | 5 | Box* | Lampoon's | 4 | Box | Sogndal | 4 | | Gashouse | 3 | | Kamchatka | 6 | | Bushwood | 5 | |
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Game 78 | Horseshoe | 3 | Box | St.Cloud | 4 | Box | Best. | 8 | Box | NYC2ATL | 6 | Box | Walley World | 4 | | Dad | 2 | | La Vista | 5 | | San Berdoo | 1 | |
NJ | 3 | Box | Quahog | 5 | Box | Cannonball | 5 | Box | Lampoon's | 2 | Box* | Sogndal | 10 | | Gashouse | 1 | | Kamchatka | 6 | | Bushwood | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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