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Week 25 Schedule - Chevy Chase League
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Game 145 | St.Cloud | 3 | Box | Dad | 2 | Box | NYC2ATL | 2 | Box | San Berdoo | 2 | Box | Horseshoe | 7 | | Walley World | 4 | | Best. | 4 | | La Vista | 6 | |
Quahog | 6 | Box* | Gashouse | 2 | Box | Lampoon's | 6 | Box | Bushwood | 2 | Box | NJ | 5 | | Sogndal | 3 | | Cannonball | 5 | | Kamchatka | 5 | |
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Game 146 | St.Cloud | 6 | Box | Dad | 2 | Box | NYC2ATL | 3 | Box | San Berdoo | 4 | Box | Horseshoe | 3 | | Walley World | 3 | | Best. | 4 | | La Vista | 5 | |
Quahog | 7 | Box | Gashouse | 4 | Box | Lampoon's | 4 | Box | Bushwood | 3 | Box | NJ | 4 | | Sogndal | 1 | | Cannonball | 8 | | Kamchatka | 7 | |
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Game 147 | St.Cloud | 3 | Box* | Dad | 5 | Box | NYC2ATL | 5 | Box* | San Berdoo | 5 | Box | Horseshoe | 4 | | Walley World | 4 | | Best. | 6 | | La Vista | 7 | |
Quahog | 5 | Box* | Gashouse | 2 | Box | Lampoon's | 2 | Box | Bushwood | 4 | Box | NJ | 4 | | Sogndal | 4 | | Cannonball | 3 | | Kamchatka | 3 | |
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Game 148 | Dad | 2 | Box* | St.Cloud | 1 | Box | San Berdoo | 3 | Box | NYC2ATL | 5 | Box | Horseshoe | 3 | | Walley World | 8 | | Best. | 5 | | La Vista | 10 | |
Gashouse | 8 | Box | Quahog | 4 | Box* | Bushwood | 0 | Box* | Lampoon's | 5 | Box* | NJ | 4 | | Sogndal | 3 | | Cannonball | 1 | | Kamchatka | 4 | |
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Game 149 | Dad | 3 | Box | St.Cloud | 4 | Box | San Berdoo | 5 | Box | NYC2ATL | 4 | Box | Horseshoe | 4 | | Walley World | 2 | | Best. | 6 | | La Vista | 3 | |
Gashouse | 6 | Box | Quahog | 1 | Box | Bushwood | 7 | Box | Lampoon's | 0 | Box | NJ | 4 | | Sogndal | 4 | | Cannonball | 0 | | Kamchatka | 4 | |
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Game 150 | Dad | 6 | Box | St.Cloud | 3 | Box | San Berdoo | 2 | Box | NYC2ATL | 7 | Box | Horseshoe | 5 | | Walley World | 5 | | Best. | 8 | | La Vista | 0 | |
Gashouse | 5 | Box | Quahog | 6 | Box | Bushwood | 1 | Box | Lampoon's | 2 | Box | NJ | 8 | | Sogndal | 3 | | Cannonball | 6 | | Kamchatka | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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