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Week 10 Schedule - Firemen League
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Game 55 | Red's | 3 | Box | Burnin' | 4 | Box | House of | 3 | Box | Toonville | 3 | Box | Smoke | 5 | | Mammoth | 8 | | Vitamin | 6 | | Banta | 4 | |
Lefty | 4 | Box | Hot | 2 | Box | Burnt | 2 | Box | Kingston | 4 | Box | Cincinnati | 5 | | Chicago | 7 | | Miami Valley | 5 | | Flagstaff | 5 | |
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Game 56 | Red's | 0 | Box | Burnin' | 3 | Box | House of | 5 | Box | Toonville | 3 | Box | Smoke | 5 | | Mammoth | 2 | | Vitamin | 9 | | Banta | 2 | |
Lefty | 1 | Box | Hot | 5 | Box | Burnt | 3 | Box | Kingston | 3 | Box | Cincinnati | 5 | | Chicago | 6 | | Miami Valley | 2 | | Flagstaff | 0 | |
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Game 57 | Red's | 1 | Box | Burnin' | 4 | Box | House of | 3 | Box | Toonville | 7 | Box | Smoke | 5 | | Mammoth | 3 | | Vitamin | 6 | | Banta | 3 | |
Lefty | 3 | Box | Hot | 4 | Box | Burnt | 1 | Box | Kingston | 7 | Box | Cincinnati | 4 | | Chicago | 7 | | Miami Valley | 0 | | Flagstaff | 3 | |
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Game 58 | Red's | 3 | Box | Mammoth | 9 | Box | House of | 1 | Box | Banta | 3 | Box | Cincinnati | 5 | | Hot | 5 | | Lefty | 3 | | Chicago | 4 | |
Vitamin | 3 | Box | Toonville | 1 | Box | Smoke | 6 | Box | Burnin' | 5 | Box | Burnt | 5 | | Kingston | 6 | | Miami Valley | 5 | | Flagstaff | 3 | |
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Game 59 | Red's | 4 | Box* | Mammoth | 4 | Box | House of | 2 | Box | Banta | 1 | Box* | Cincinnati | 5 | | Hot | 2 | | Lefty | 5 | | Chicago | 2 | |
Vitamin | 5 | Box | Toonville | 7 | Box | Smoke | 4 | Box | Burnin' | 7 | Box | Burnt | 10 | | Kingston | 0 | | Miami Valley | 5 | | Flagstaff | 5 | |
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Game 60 | Red's | 3 | Box | Mammoth | 6 | Box | House of | 4 | Box | Banta | 3 | Box* | Cincinnati | 2 | | Hot | 5 | | Lefty | 5 | | Chicago | 2 | |
Vitamin | 2 | Box | Toonville | 3 | Box | Smoke | 4 | Box | Burnin' | 3 | Box | Burnt | 4 | | Kingston | 6 | | Miami Valley | 1 | | Flagstaff | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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