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Week 19 Schedule - Firemen League
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Game 109 | Kingston | 2 | Box | Miami Valley | 3 | Box | Flagstaff | 6 | Box | Cincinnati | 5 | Box | Red's | 8 | | Mammoth | 9 | | House of | 7 | | Banta | 1 | |
Hot | 7 | Box | Lefty | 10 | Box | Chicago | 7 | Box | Burnt | 4 | Box | Vitamin | 3 | | Toonville | 3 | | Smoke | 6 | | Burnin' | 5 | |
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Game 110 | Kingston | 4 | Box | Miami Valley | 4 | Box | Flagstaff | 8 | Box | Cincinnati | 5 | Box | Red's | 3 | | Mammoth | 8 | | House of | 5 | | Banta | 3 | |
Hot | 5 | Box | Lefty | 6 | Box | Chicago | 7 | Box | Burnt | 0 | Box | Vitamin | 9 | | Toonville | 7 | | Smoke | 3 | | Burnin' | 5 | |
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Game 111 | Kingston | 3 | Box | Miami Valley | 2 | Box* | Flagstaff | 4 | Box | Cincinnati | 5 | Box | Red's | 6 | | Mammoth | 3 | | House of | 5 | | Banta | 2 | |
Hot | 7 | Box | Lefty | 2 | Box* | Chicago | 3 | Box | Burnt | 5 | Box* | Vitamin | 3 | | Toonville | 3 | | Smoke | 2 | | Burnin' | 6 | |
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Game 112 | Red's | 2 | Box | Smoke | 8 | Box* | Toonville | 5 | Box | Vitamin | 6 | Box | Burnin' | 4 | | Mammoth | 9 | | House of | 7 | | Banta | 5 | |
Lefty | 4 | Box | Cincinnati | 1 | Box | Flagstaff | 2 | Box | Miami Valley | 10 | Box | Hot | 6 | | Chicago | 4 | | Burnt | 10 | | Kingston | 4 | |
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Game 113 | Red's | 4 | Box | Smoke | 4 | Box* | Toonville | 3 | Box | Vitamin | 6 | Box | Burnin' | 3 | | Mammoth | 3 | | House of | 7 | | Banta | 1 | |
Lefty | 5 | Box | Cincinnati | 5 | Box | Flagstaff | 4 | Box | Miami Valley | 6 | Box | Hot | 3 | | Chicago | 12 | | Burnt | 11 | | Kingston | 3 | |
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Game 114 | Red's | 2 | Box | Smoke | 5 | Box | Toonville | 2 | Box | Vitamin | 9 | Box | Burnin' | 4 | | Mammoth | 6 | | House of | 9 | | Banta | 7 | |
Lefty | 4 | Box | Cincinnati | 3 | Box | Flagstaff | 5 | Box* | Miami Valley | 4 | Box | Hot | 7 | | Chicago | 8 | | Burnt | 4 | | Kingston | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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