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Week 17 Schedule - Whiff League
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Game 97 | Garrett Park | 2 | Box | 4 Strikes You're | 4 | Box | Big Train Rides | 5 | Box | Texas | 2 | Box | Keep | 3 | | Peaches | 8 | | The Usual | 8 | | Branyan's | 3 | |
Busted | 7 | Box | Spaceman | 3 | Box | Boomer | 2 | Box | Cyclonic | 3 | Box | New | 5 | | Arlington | 4 | | Home Run Derby | 1 | | Global | 11 | |
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Game 98 | Garrett Park | 0 | Box | 4 Strikes You're | 5 | Box | Big Train Rides | 5 | Box | Texas | 6 | Box | Keep | 8 | | Peaches | 9 | | The Usual | 7 | | Branyan's | 4 | |
Busted | 3 | Box | Spaceman | 4 | Box* | Boomer | 5 | Box* | Cyclonic | 1 | Box | New | 8 | | Arlington | 5 | | Home Run Derby | 6 | | Global | 3 | |
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Game 99 | Garrett Park | 1 | Box | 4 Strikes You're | 2 | Box | Big Train Rides | 4 | Box* | Texas | 4 | Box | Keep | 3 | | Peaches | 8 | | The Usual | 5 | | Branyan's | 9 | |
Busted | 5 | Box* | Spaceman | 1 | Box | Boomer | 3 | Box | Cyclonic | 6 | Box | New | 4 | | Arlington | 5 | | Home Run Derby | 7 | | Global | 2 | |
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Game 100 | Garrett Park | 4 | Box* | 4 Strikes You're | 3 | Box | Big Train Rides | 2 | Box | Texas | 6 | Box | Spaceman | 3 | | Busted | 9 | | Boomer | 3 | | Cyclonic | 8 | |
Branyan's | 5 | Box | New | 4 | Box | Arlington | 7 | Box | Home Run Derby | 1 | Box | Keep | 3 | | Global | 10 | | Peaches | 5 | | The Usual | 8 | |
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Game 101 | Garrett Park | 6 | Box | 4 Strikes You're | 1 | Box | Big Train Rides | 4 | Box* | Texas | 2 | Box | Spaceman | 5 | | Busted | 9 | | Boomer | 5 | | Cyclonic | 7 | |
Branyan's | 4 | Box | New | 8 | Box | Arlington | 3 | Box | Home Run Derby | 4 | Box | Keep | 5 | | Global | 7 | | Peaches | 5 | | The Usual | 6 | |
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Game 102 | Garrett Park | 7 | Box | 4 Strikes You're | 5 | Box | Big Train Rides | 2 | Box | Texas | 3 | Box | Spaceman | 6 | | Busted | 7 | | Boomer | 5 | | Cyclonic | 6 | |
Branyan's | 2 | Box | New | 6 | Box | Arlington | 8 | Box | Home Run Derby | 3 | Box | Keep | 7 | | Global | 3 | | Peaches | 6 | | The Usual | 8 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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