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Happy Festivus Guest - Login
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Week 18 Schedule - Federal League
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Game 103 | Send | 5 | Box | Wastin Away | 11 | Box | Sheshequin | 3 | Box | Wrigley | 8 | Box | Atlanta | 7 | | Lexington | 9 | | Blue | 0 | | Kansas City | 7 | |
Longyearbyen | 9 | Box | Heaven | 3 | Box | Ohio | 7 | Box | Okefenokee | 3 | Box | Clockwork | 6 | | Cleveland | 4 | | Buffalo | 6 | | California | 5 | |
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Game 104 | Send | 3 | Box | Wastin Away | 9 | Box | Sheshequin | 11 | Box | Wrigley | 3 | Box | Atlanta | 6 | | Lexington | 5 | | Blue | 3 | | Kansas City | 4 | |
Longyearbyen | 4 | Box* | Heaven | 2 | Box | Ohio | 5 | Box | Okefenokee | 5 | Box | Clockwork | 3 | | Cleveland | 10 | | Buffalo | 4 | | California | 6 | |
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Game 105 | Send | 7 | Box | Wastin Away | 8 | Box | Sheshequin | 7 | Box | Wrigley | 4 | Box | Atlanta | 10 | | Lexington | 4 | | Blue | 9 | | Kansas City | 5 | |
Longyearbyen | 6 | Box | Heaven | 3 | Box | Ohio | 9 | Box | Okefenokee | 8 | Box | Clockwork | 5 | | Cleveland | 5 | | Buffalo | 6 | | California | 5 | |
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Game 106 | Longyearbyen | 6 | Box* | Wastin Away | 3 | Box* | Okefenokee | 0 | Box | Heaven | 2 | Box | Send | 5 | | Ohio | 2 | | Sheshequin | 4 | | Wrigley | 6 | |
Atlanta | 4 | Box | Cleveland | 5 | Box* | Kansas City | 2 | Box | Lexington | 6 | Box | Clockwork | 5 | | Blue | 4 | | Buffalo | 4 | | California | 4 | |
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Game 107 | Longyearbyen | 6 | Box* | Wastin Away | 6 | Box* | Okefenokee | 5 | Box | Heaven | 4 | Box | Send | 5 | | Ohio | 5 | | Sheshequin | 4 | | Wrigley | 5 | |
Atlanta | 6 | Box | Cleveland | 7 | Box | Kansas City | 6 | Box | Lexington | 3 | Box | Clockwork | 3 | | Blue | 5 | | Buffalo | 5 | | California | 4 | |
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Game 108 | Longyearbyen | 4 | Box | Wastin Away | 1 | Box | Okefenokee | 3 | Box* | Heaven | 5 | Box | Send | 7 | | Ohio | 9 | | Sheshequin | 4 | | Wrigley | 3 | |
Atlanta | 4 | Box | Cleveland | 4 | Box | Kansas City | 3 | Box | Lexington | 5 | Box | Clockwork | 5 | | Blue | 5 | | Buffalo | 9 | | California | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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