|
Happy Holidays Guest - Login
|
|
Week 25 Schedule - Golden Throat League
|
|
Game 145 | Azilum | 4 | Box* | St. Louis | 3 | Box | Hammy's | 3 | Box | Vin's | 5 | Box | Harwell's | 3 | | Dark | 5 | | Erebor | 2 | | Twin Cities | 3 | |
Blair | 2 | Box | Giants | 5 | Box | Team | 4 | Box | Bannack Montana | 4 | Box* | Atlantic City | 3 | | Lincoln | 8 | | Atlanta | 3 | | Boston | 5 | |
|
Game 146 | Azilum | 4 | Box* | St. Louis | 4 | Box | Hammy's | 4 | Box* | Vin's | 7 | Box | Harwell's | 5 | | Dark | 6 | | Erebor | 5 | | Twin Cities | 6 | |
Blair | 7 | Box | Giants | 4 | Box | Team | 0 | Box | Bannack Montana | 1 | Box | Atlantic City | 3 | | Lincoln | 9 | | Atlanta | 9 | | Boston | 6 | |
|
Game 147 | Azilum | 5 | Box | St. Louis | 5 | Box | Hammy's | 5 | Box | Vin's | 6 | Box* | Harwell's | 4 | | Dark | 4 | | Erebor | 4 | | Twin Cities | 5 | |
Blair | 1 | Box | Giants | 3 | Box | Team | 3 | Box | Bannack Montana | 1 | Box | Atlantic City | 3 | | Lincoln | 4 | | Atlanta | 6 | | Boston | 4 | |
|
Game 148 | St. Louis | 2 | Box | Azilum | 4 | Box | Vin's | 3 | Box | Hammy's | 3 | Box | Harwell's | 5 | | Dark | 7 | | Erebor | 5 | | Twin Cities | 1 | |
Giants | 1 | Box | Blair | 5 | Box | Bannack Montana | 5 | Box | Team | 2 | Box | Atlantic City | 4 | | Lincoln | 1 | | Atlanta | 4 | | Boston | 8 | |
|
Game 149 | St. Louis | 3 | Box | Azilum | 3 | Box* | Vin's | 3 | Box | Hammy's | 2 | Box* | Harwell's | 1 | | Dark | 2 | | Erebor | 8 | | Twin Cities | 1 | |
Giants | 2 | Box | Blair | 7 | Box | Bannack Montana | 1 | Box | Team | 5 | Box | Atlantic City | 9 | | Lincoln | 2 | | Atlanta | 3 | | Boston | 7 | |
|
Game 150 | St. Louis | 0 | Box | Azilum | 7 | Box | Vin's | 5 | Box | Hammy's | 4 | Box | Harwell's | 7 | | Dark | 3 | | Erebor | 3 | | Twin Cities | 5 | |
Giants | 5 | Box | Blair | 8 | Box | Bannack Montana | 3 | Box | Team | 2 | Box | Atlantic City | 9 | | Lincoln | 4 | | Atlanta | 6 | | Boston | 8 | |
|
Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
|
|
|
|
|
|