Game 115 | Cal | 3 | Box | Rich | 5 | Box | Money for Nothing | 2 | Box* | Already | 3 | Box | Bloom County | 5 | | Big | 3 | | TINSTAAPP | 3 | | Fulbright | 6 | |
Billy's | 3 | Box | Paso Robles | 6 | Box | The not so Grateful | 4 | Box | Crestone | 4 | Box | Gonna Make | 6 | | Random | 8 | | Atlanta | 3 | | House | 7 | |
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Game 116 | Cal | 0 | Box | Rich | 7 | Box | Money for Nothing | 2 | Box | Already | 4 | Box | Bloom County | 4 | | Big | 5 | | TINSTAAPP | 7 | | Fulbright | 7 | |
Billy's | 8 | Box | Paso Robles | 4 | Box | The not so Grateful | 2 | Box | Crestone | 1 | Box | Gonna Make | 3 | | Random | 8 | | Atlanta | 4 | | House | 8 | |
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Game 117 | Cal | 4 | Box | Rich | 8 | Box | Money for Nothing | 6 | Box | Already | 9 | Box | Bloom County | 2 | | Big | 4 | | TINSTAAPP | 8 | | Fulbright | 6 | |
Billy's | 2 | Box | Paso Robles | 1 | Box | The not so Grateful | 4 | Box | Crestone | 6 | Box | Gonna Make | 5 | | Random | 3 | | Atlanta | 5 | | House | 10 | |
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Game 118 | Cal | 4 | Box | Rich | 2 | Box | Money for Nothing | 2 | Box* | Already | 5 | Box | The not so Grateful | 5 | | Paso Robles | 4 | | Crestone | 3 | | Billy's | 3 | |
Atlanta | 5 | Box* | House | 4 | Box | Bloom County | 5 | Box | Big | 4 | Box | Gonna Make | 4 | | Fulbright | 2 | | Random | 7 | | TINSTAAPP | 7 | |
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Game 119 | Cal | 4 | Box | Rich | 5 | Box | Money for Nothing | 6 | Box | Already | 2 | Box | The not so Grateful | 3 | | Paso Robles | 3 | | Crestone | 3 | | Billy's | 4 | |
Atlanta | 4 | Box | House | 7 | Box | Bloom County | 1 | Box* | Big | 3 | Box | Gonna Make | 5 | | Fulbright | 4 | | Random | 2 | | TINSTAAPP | 10 | |
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Game 120 | Cal | 3 | Box | Rich | 3 | Box | Money for Nothing | 6 | Box* | Already | 2 | Box | The not so Grateful | 4 | | Paso Robles | 2 | | Crestone | 5 | | Billy's | 3 | |
Atlanta | 1 | Box | House | 1 | Box | Bloom County | 5 | Box | Big | 6 | Box | Gonna Make | 4 | | Fulbright | 2 | | Random | 2 | | TINSTAAPP | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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