Game 85 | Cuyahoga | 4 | Box | Not So Hot | 4 | Box | Cleveland | 4 | Box | Lake Erie | 4 | Box | Red | 5 | | North Coast | 3 | | The Flats | 5 | | Rock & Roll | 3 | |
Kentucky | 3 | Box | Atlanta | 8 | Box | Buckeyeland | 4 | Box | Shaky Heights | 7 | Box | Radio | 5 | | Wonton | 5 | | Feller's | 3 | | California | 3 | |
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Game 86 | Cuyahoga | 2 | Box | Not So Hot | 8 | Box | Cleveland | 5 | Box* | Lake Erie | 6 | Box | Red | 4 | | North Coast | 5 | | The Flats | 4 | | Rock & Roll | 2 | |
Kentucky | 5 | Box | Atlanta | 6 | Box | Buckeyeland | 1 | Box* | Shaky Heights | 10 | Box | Radio | 4 | | Wonton | 4 | | Feller's | 2 | | California | 4 | |
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Game 87 | Cuyahoga | 4 | Box | Not So Hot | 4 | Box* | Cleveland | 5 | Box | Lake Erie | 2 | Box | Red | 2 | | North Coast | 3 | | The Flats | 0 | | Rock & Roll | 5 | |
Kentucky | 2 | Box | Atlanta | 5 | Box | Buckeyeland | 2 | Box | Shaky Heights | 7 | Box | Radio | 7 | | Wonton | 9 | | Feller's | 4 | | California | 4 | |
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Game 88 | California | 5 | Box | Radio | 2 | Box | The Flats | 8 | Box | Rock & Roll | 6 | Box | Red | 2 | | North Coast | 8 | | Wonton | 5 | | Feller's | 4 | |
Cuyahoga | 1 | Box | Atlanta | 6 | Box | Lake Erie | 11 | Box | Kentucky | 4 | Box | Not So Hot | 5 | | Cleveland | 4 | | Buckeyeland | 1 | | Shaky Heights | 5 | |
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Game 89 | California | 8 | Box | Radio | 3 | Box | The Flats | 2 | Box | Rock & Roll | 4 | Box* | Red | 5 | | North Coast | 2 | | Wonton | 3 | | Feller's | 5 | |
Cuyahoga | 3 | Box | Atlanta | 6 | Box | Lake Erie | 5 | Box | Kentucky | 0 | Box | Not So Hot | 6 | | Cleveland | 4 | | Buckeyeland | 6 | | Shaky Heights | 3 | |
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Game 90 | California | 2 | Box | Radio | 7 | Box* | The Flats | 3 | Box | Rock & Roll | 2 | Box | Red | 8 | | North Coast | 8 | | Wonton | 4 | | Feller's | 4 | |
Cuyahoga | 6 | Box | Atlanta | 2 | Box | Lake Erie | 5 | Box | Kentucky | 2 | Box | Not So Hot | 4 | | Cleveland | 3 | | Buckeyeland | 1 | | Shaky Heights | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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