Game 13 | The Flats | 3 | Box | Rock & Roll | 3 | Box | Feller's | 4 | Box | California | 3 | Box | Red | 6 | | North Coast | 6 | | Radio | 2 | | Wonton | 4 | |
Lake Erie | 3 | Box | Kentucky | 3 | Box | Shaky Heights | 4 | Box | Cuyahoga | 11 | Box | Not So Hot | 4 | | Cleveland | 7 | | Atlanta | 2 | | Buckeyeland | 4 | |
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Game 14 | The Flats | 4 | Box | Rock & Roll | 5 | Box | Feller's | 4 | Box | California | 2 | Box | Red | 3 | | North Coast | 6 | | Radio | 2 | | Wonton | 5 | |
Lake Erie | 5 | Box | Kentucky | 5 | Box* | Shaky Heights | 6 | Box | Cuyahoga | 2 | Box | Not So Hot | 3 | | Cleveland | 6 | | Atlanta | 7 | | Buckeyeland | 5 | |
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Game 15 | The Flats | 4 | Box | Rock & Roll | 3 | Box* | Feller's | 6 | Box | California | 3 | Box | Red | 8 | | North Coast | 4 | | Radio | 5 | | Wonton | 4 | |
Lake Erie | 4 | Box | Kentucky | 10 | Box | Shaky Heights | 3 | Box | Cuyahoga | 3 | Box | Not So Hot | 2 | | Cleveland | 3 | | Atlanta | 8 | | Buckeyeland | 4 | |
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Game 16 | Rock & Roll | 4 | Box | The Flats | 4 | Box | California | 4 | Box | Feller's | 3 | Box | Red | 5 | | North Coast | 3 | | Radio | 5 | | Wonton | 2 | |
Kentucky | 0 | Box | Lake Erie | 6 | Box | Cuyahoga | 5 | Box | Shaky Heights | 4 | Box | Not So Hot | 4 | | Cleveland | 3 | | Atlanta | 3 | | Buckeyeland | 2 | |
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Game 17 | Rock & Roll | 2 | Box* | The Flats | 1 | Box | California | 4 | Box | Feller's | 3 | Box | Red | 1 | | North Coast | 3 | | Radio | 3 | | Wonton | 2 | |
Kentucky | 3 | Box | Lake Erie | 4 | Box* | Cuyahoga | 2 | Box | Shaky Heights | 6 | Box | Not So Hot | 4 | | Cleveland | 3 | | Atlanta | 6 | | Buckeyeland | 3 | |
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Game 18 | Rock & Roll | 6 | Box | The Flats | 2 | Box | California | 5 | Box | Feller's | 2 | Box* | Red | 2 | | North Coast | 3 | | Radio | 7 | | Wonton | 3 | |
Kentucky | 2 | Box* | Lake Erie | 3 | Box | Cuyahoga | 2 | Box | Shaky Heights | 4 | Box | Not So Hot | 3 | | Cleveland | 5 | | Atlanta | 5 | | Buckeyeland | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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