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Week 16 Schedule - Deuces Wild League
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Game 91 | November | 5 | Box* | Double | 3 | Box* | Twinsburg | 3 | Box | Yellowstone | 1 | Box | Lexington | 4 | | Deuce | 4 | | Washington | 2 | | Las Vegas | 4 | |
Georgia | 3 | Box* | Sugarland | 6 | Box | Pinetar | 5 | Box | Savannah | 7 | Box | Cincinnati | 2 | | Rock Ridge | 2 | | Deuces | 3 | | South Florida | 4 | |
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Game 92 | November | 6 | Box | Double | 5 | Box | Twinsburg | 3 | Box | Yellowstone | 5 | Box | Lexington | 8 | | Deuce | 4 | | Washington | 4 | | Las Vegas | 4 | |
Georgia | 4 | Box | Sugarland | 2 | Box | Pinetar | 4 | Box | Savannah | 2 | Box | Cincinnati | 9 | | Rock Ridge | 4 | | Deuces | 6 | | South Florida | 1 | |
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Game 93 | November | 4 | Box | Double | 1 | Box | Twinsburg | 3 | Box | Yellowstone | 3 | Box | Lexington | 9 | | Deuce | 7 | | Washington | 2 | | Las Vegas | 4 | |
Georgia | 9 | Box | Sugarland | 3 | Box | Pinetar | 7 | Box | Savannah | 5 | Box | Cincinnati | 4 | | Rock Ridge | 5 | | Deuces | 5 | | South Florida | 3 | |
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Game 94 | Deuces | 5 | Box* | Deuce | 5 | Box | Cincinnati | 5 | Box | Las Vegas | 4 | Box | Lexington | 4 | | South Florida | 3 | | Washington | 4 | | Rock Ridge | 1 | |
November | 2 | Box | Yellowstone | 4 | Box | Pinetar | 7 | Box | Sugarland | 7 | Box | Twinsburg | 3 | | Double | 5 | | Georgia | 3 | | Savannah | 3 | |
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Game 95 | Deuces | 7 | Box | Deuce | 3 | Box* | Cincinnati | 2 | Box | Las Vegas | 6 | Box | Lexington | 6 | | South Florida | 4 | | Washington | 5 | | Rock Ridge | 2 | |
November | 1 | Box | Yellowstone | 4 | Box | Pinetar | 4 | Box | Sugarland | 6 | Box | Twinsburg | 6 | | Double | 0 | | Georgia | 2 | | Savannah | 4 | |
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Game 96 | Deuces | 3 | Box | Deuce | 2 | Box | Cincinnati | 4 | Box | Las Vegas | 5 | Box | Lexington | 4 | | South Florida | 6 | | Washington | 3 | | Rock Ridge | 1 | |
November | 4 | Box | Yellowstone | 5 | Box | Pinetar | 5 | Box | Sugarland | 4 | Box | Twinsburg | 7 | | Double | 4 | | Georgia | 9 | | Savannah | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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