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Week 13 Schedule - K Street League
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Game 73 | Alvin | 6 | Box | Italian | 3 | Box | Wayne | 6 | Box | Sudden Sam's | 1 | Box | The Big Unit | 2 | | Darwin | 6 | | Altoona | 5 | | K Street | 6 | |
Atco | 1 | Box | Aksarben | 5 | Box | Cincinnati | 7 | Box | Hawaii | 9 | Box | Dawns | 4 | | Starship | 3 | | D.C. | 3 | | The Garden State | 0 | |
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Game 74 | Alvin | 2 | Box* | Italian | 9 | Box | Wayne | 4 | Box | Sudden Sam's | 2 | Box | The Big Unit | 3 | | Darwin | 5 | | Altoona | 6 | | K Street | 3 | |
Atco | 5 | Box* | Aksarben | 2 | Box | Cincinnati | 6 | Box | Hawaii | 8 | Box | Dawns | 4 | | Starship | 3 | | D.C. | 5 | | The Garden State | 4 | |
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Game 75 | Alvin | 6 | Box* | Italian | 5 | Box | Wayne | 6 | Box | Sudden Sam's | 4 | Box | The Big Unit | 5 | | Darwin | 10 | | Altoona | 3 | | K Street | 3 | |
Atco | 5 | Box | Aksarben | 2 | Box* | Cincinnati | 2 | Box | Hawaii | 0 | Box | Dawns | 4 | | Starship | 1 | | D.C. | 5 | | The Garden State | 4 | |
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Game 76 | The Big Unit | 4 | Box* | Italian | 9 | Box | Altoona | 4 | Box* | Sudden Sam's | 5 | Box* | Darwin | 5 | | Alvin | 8 | | K Street | 5 | | Wayne | 4 | |
Dawns | 4 | Box | Aksarben | 4 | Box | Cincinnati | 8 | Box | Hawaii | 4 | Box* | Starship | 2 | | Atco | 9 | | The Garden State | 7 | | D.C. | 5 | |
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Game 77 | The Big Unit | 3 | Box | Italian | 3 | Box | Altoona | 4 | Box | Sudden Sam's | 2 | Box | Darwin | 5 | | Alvin | 5 | | K Street | 3 | | Wayne | 3 | |
Dawns | 0 | Box | Aksarben | 11 | Box | Cincinnati | 5 | Box | Hawaii | 5 | Box | Starship | 4 | | Atco | 5 | | The Garden State | 3 | | D.C. | 3 | |
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Game 78 | The Big Unit | 1 | Box | Italian | 6 | Box | Altoona | 6 | Box | Sudden Sam's | 2 | Box | Darwin | 6 | | Alvin | 5 | | K Street | 7 | | Wayne | 5 | |
Dawns | 3 | Box | Aksarben | 2 | Box* | Cincinnati | 6 | Box | Hawaii | 4 | Box | Starship | 5 | | Atco | 3 | | The Garden State | 3 | | D.C. | 0 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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