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Week 16 Schedule - Grunge League
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Game 91 | Honking | 6 | Box | Atlanta | 1 | Box | California | 3 | Box* | The | 1 | Box | Kentucky | 3 | | Northwest | 2 | | Knee Deep | 2 | | Hey Man | 3 | |
Plush | 4 | Box | Abby | 3 | Box | Saturn | 0 | Box | Darkness | 6 | Box | Seattle | 6 | | Slap | 6 | | Sonic | 2 | | Pine Knot | 4 | |
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Game 92 | Honking | 4 | Box* | Atlanta | 4 | Box* | California | 3 | Box | The | 8 | Box | Kentucky | 3 | | Northwest | 5 | | Knee Deep | 1 | | Hey Man | 4 | |
Plush | 3 | Box | Abby | 8 | Box | Saturn | 10 | Box | Darkness | 3 | Box | Seattle | 7 | | Slap | 5 | | Sonic | 3 | | Pine Knot | 6 | |
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Game 93 | Honking | 2 | Box | Atlanta | 6 | Box | California | 4 | Box | The | 4 | Box | Kentucky | 5 | | Northwest | 2 | | Knee Deep | 6 | | Hey Man | 1 | |
Plush | 3 | Box | Abby | 1 | Box | Saturn | 6 | Box | Darkness | 8 | Box | Seattle | 5 | | Slap | 4 | | Sonic | 7 | | Pine Knot | 2 | |
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Game 94 | Sonic | 4 | Box | Northwest | 10 | Box | Seattle | 1 | Box | Hey Man | 1 | Box | Kentucky | 5 | | Pine Knot | 1 | | Knee Deep | 7 | | Slap | 4 | |
Honking | 3 | Box* | The | 4 | Box | Saturn | 6 | Box* | Abby | 6 | Box | California | 4 | | Atlanta | 3 | | Plush | 5 | | Darkness | 5 | |
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Game 95 | Sonic | 4 | Box | Northwest | 6 | Box | Seattle | 6 | Box | Hey Man | 4 | Box* | Kentucky | 3 | | Pine Knot | 3 | | Knee Deep | 2 | | Slap | 3 | |
Honking | 3 | Box | The | 3 | Box | Saturn | 5 | Box | Abby | 4 | Box | California | 4 | | Atlanta | 4 | | Plush | 7 | | Darkness | 3 | |
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Game 96 | Sonic | 4 | Box* | Northwest | 7 | Box* | Seattle | 5 | Box | Hey Man | 4 | Box | Kentucky | 5 | | Pine Knot | 6 | | Knee Deep | 3 | | Slap | 5 | |
Honking | 3 | Box | The | 5 | Box | Saturn | 6 | Box | Abby | 6 | Box | California | 2 | | Atlanta | 2 | | Plush | 4 | | Darkness | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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