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Week 20 Schedule - Grunge League
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Game 115 | Kentucky | 2 | Box | Northwest | 5 | Box | Knee Deep | 7 | Box | Hey Man | 1 | Box* | Plush | 3 | | Abby | 3 | | Saturn | 4 | | Darkness | 2 | |
Seattle | 6 | Box | Slap | 6 | Box | Sonic | 6 | Box | Pine Knot | 4 | Box | Honking | 4 | | Atlanta | 7 | | California | 4 | | The | 7 | |
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Game 116 | Kentucky | 7 | Box | Northwest | 3 | Box | Knee Deep | 3 | Box | Hey Man | 4 | Box | Plush | 3 | | Abby | 9 | | Saturn | 9 | | Darkness | 3 | |
Seattle | 9 | Box | Slap | 3 | Box | Sonic | 4 | Box | Pine Knot | 3 | Box* | Honking | 2 | | Atlanta | 6 | | California | 2 | | The | 4 | |
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Game 117 | Kentucky | 5 | Box | Northwest | 4 | Box | Knee Deep | 5 | Box | Hey Man | 4 | Box | Plush | 3 | | Abby | 10 | | Saturn | 11 | | Darkness | 3 | |
Seattle | 6 | Box | Slap | 2 | Box* | Sonic | 5 | Box | Pine Knot | 2 | Box | Honking | 2 | | Atlanta | 3 | | California | 7 | | The | 6 | |
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Game 118 | Kentucky | 3 | Box | Northwest | 4 | Box | Knee Deep | 5 | Box* | Hey Man | 3 | Box | Sonic | 4 | | Slap | 7 | | Pine Knot | 4 | | Seattle | 5 | |
California | 7 | Box | The | 6 | Box | Plush | 6 | Box | Abby | 8 | Box | Honking | 3 | | Darkness | 5 | | Atlanta | 3 | | Saturn | 4 | |
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Game 119 | Kentucky | 1 | Box | Northwest | 1 | Box | Knee Deep | 5 | Box* | Hey Man | 4 | Box | Sonic | 5 | | Slap | 8 | | Pine Knot | 4 | | Seattle | 6 | |
California | 4 | Box | The | 6 | Box | Plush | 2 | Box* | Abby | 2 | Box | Honking | 3 | | Darkness | 4 | | Atlanta | 3 | | Saturn | 5 | |
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Game 120 | Kentucky | 5 | Box | Northwest | 4 | Box | Knee Deep | 4 | Box | Hey Man | 3 | Box* | Sonic | 2 | | Slap | 5 | | Pine Knot | 3 | | Seattle | 2 | |
California | 2 | Box | The | 4 | Box* | Plush | 1 | Box* | Abby | 6 | Box | Honking | 4 | | Darkness | 5 | | Atlanta | 2 | | Saturn | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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