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Week 23 Schedule - Grunge League
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Game 133 | Kentucky | 4 | Box | Knee Deep | 4 | Box | Seattle | 2 | Box | Sonic | 4 | Box | Northwest | 8 | | Hey Man | 5 | | Slap | 5 | | Pine Knot | 3 | |
California | 4 | Box | Plush | 5 | Box | Saturn | 5 | Box | Honking | 2 | Box* | The | 3 | | Abby | 2 | | Darkness | 6 | | Atlanta | 3 | |
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Game 134 | Kentucky | 3 | Box* | Knee Deep | 5 | Box | Seattle | 4 | Box | Sonic | 3 | Box | Northwest | 4 | | Hey Man | 3 | | Slap | 5 | | Pine Knot | 7 | |
California | 3 | Box | Plush | 3 | Box | Saturn | 4 | Box* | Honking | 9 | Box | The | 2 | | Abby | 0 | | Darkness | 5 | | Atlanta | 1 | |
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Game 135 | Kentucky | 4 | Box | Knee Deep | 1 | Box | Seattle | 1 | Box | Sonic | 6 | Box | Northwest | 2 | | Hey Man | 9 | | Slap | 8 | | Pine Knot | 3 | |
California | 3 | Box | Plush | 5 | Box | Saturn | 5 | Box | Honking | 3 | Box | The | 5 | | Abby | 3 | | Darkness | 3 | | Atlanta | 9 | |
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Game 136 | Kentucky | 8 | Box | Northwest | 1 | Box | Seattle | 8 | Box | Slap | 6 | Box | Knee Deep | 3 | | Hey Man | 3 | | Sonic | 1 | | Pine Knot | 3 | |
California | 2 | Box | The | 4 | Box | Saturn | 2 | Box | Darkness | 5 | Box | Plush | 8 | | Abby | 9 | | Honking | 4 | | Atlanta | 3 | |
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Game 137 | Kentucky | 1 | Box | Northwest | 2 | Box | Seattle | 4 | Box | Slap | 8 | Box | Knee Deep | 5 | | Hey Man | 1 | | Sonic | 5 | | Pine Knot | 4 | |
California | 2 | Box | The | 5 | Box | Saturn | 4 | Box | Darkness | 3 | Box | Plush | 4 | | Abby | 4 | | Honking | 3 | | Atlanta | 5 | |
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Game 138 | Kentucky | 0 | Box | Northwest | 1 | Box | Seattle | 1 | Box | Slap | 3 | Box | Knee Deep | 4 | | Hey Man | 5 | | Sonic | 3 | | Pine Knot | 2 | |
California | 2 | Box | The | 1 | Box* | Saturn | 2 | Box | Darkness | 5 | Box | Plush | 3 | | Abby | 2 | | Honking | 4 | | Atlanta | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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