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Week 22 Schedule - Superman League
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Game 127 | Mr. Mxyzptlk | 4 | Box | Jor El | 3 | Box | Krypton | 2 | Box | Fukushima | 6 | Box | Bellvue Hospital | 3 | | Minnesota | 4 | | Here Come | 4 | | Weisinger | 9 | |
Heavenly | 7 | Box | Machu Picchu | 4 | Box | Metropolis | 5 | Box* | Davenport | 2 | Box | Fusilli | 6 | | Ames | 10 | | California | 4 | | Bully | 6 | |
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Game 128 | Mr. Mxyzptlk | 1 | Box | Jor El | 1 | Box | Krypton | 8 | Box | Fukushima | 8 | Box | Bellvue Hospital | 4 | | Minnesota | 3 | | Here Come | 9 | | Weisinger | 3 | |
Heavenly | 5 | Box | Machu Picchu | 5 | Box | Metropolis | 1 | Box | Davenport | 6 | Box | Fusilli | 4 | | Ames | 4 | | California | 7 | | Bully | 5 | |
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Game 129 | Mr. Mxyzptlk | 4 | Box | Jor El | 4 | Box | Krypton | 3 | Box | Fukushima | 5 | Box | Bellvue Hospital | 6 | | Minnesota | 3 | | Here Come | 7 | | Weisinger | 2 | |
Heavenly | 4 | Box | Machu Picchu | 4 | Box | Metropolis | 5 | Box | Davenport | 6 | Box | Fusilli | 3 | | Ames | 7 | | California | 9 | | Bully | 5 | |
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Game 130 | Bellvue Hospital | 5 | Box | Ames | 5 | Box | California | 3 | Box | Bully | 3 | Box | Fusilli | 3 | | Minnesota | 4 | | Here Come | 4 | | Weisinger | 7 | |
Mr. Mxyzptlk | 6 | Box | Machu Picchu | 6 | Box | Metropolis | 7 | Box | Davenport | 4 | Box | Heavenly | 3 | | Jor El | 8 | | Krypton | 3 | | Fukushima | 9 | |
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Game 131 | Bellvue Hospital | 6 | Box | Ames | 2 | Box | California | 1 | Box | Bully | 1 | Box | Fusilli | 9 | | Minnesota | 1 | | Here Come | 3 | | Weisinger | 6 | |
Mr. Mxyzptlk | 2 | Box | Machu Picchu | 0 | Box | Metropolis | 4 | Box | Davenport | 2 | Box | Heavenly | 3 | | Jor El | 5 | | Krypton | 5 | | Fukushima | 7 | |
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Game 132 | Bellvue Hospital | 3 | Box | Ames | 3 | Box | California | 9 | Box | Bully | 2 | Box | Fusilli | 0 | | Minnesota | 4 | | Here Come | 4 | | Weisinger | 3 | |
Mr. Mxyzptlk | 3 | Box | Machu Picchu | 2 | Box | Metropolis | 3 | Box* | Davenport | 5 | Box | Heavenly | 5 | | Jor El | 6 | | Krypton | 2 | | Fukushima | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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