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Week 13 Schedule - Shadowball League
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Game 73 | Las Vegas | 4 | Box | Motley | 12 | Box | Cleveland | 2 | Box | Stockholm | 3 | Box | Norfolk | 10 | | McCool's | 5 | | Australia | 5 | | Cal Tech | 0 | |
Bedrock | 3 | Box* | Cool Papa Bell | 4 | Box | Dayton | 3 | Box | Kingston | 4 | Box | Inevitability | 2 | | Tombstone | 7 | | Ghost | 5 | | Bingo | 2 | |
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Game 74 | Las Vegas | 7 | Box | Motley | 9 | Box | Cleveland | 1 | Box | Stockholm | 3 | Box | Norfolk | 5 | | McCool's | 4 | | Australia | 6 | | Cal Tech | 5 | |
Bedrock | 0 | Box | Cool Papa Bell | 2 | Box | Dayton | 4 | Box* | Kingston | 3 | Box | Inevitability | 4 | | Tombstone | 6 | | Ghost | 5 | | Bingo | 5 | |
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Game 75 | Las Vegas | 6 | Box | Motley | 4 | Box | Cleveland | 4 | Box | Stockholm | 1 | Box | Norfolk | 7 | | McCool's | 7 | | Australia | 9 | | Cal Tech | 3 | |
Bedrock | 3 | Box* | Cool Papa Bell | 5 | Box | Dayton | 4 | Box | Kingston | 5 | Box | Inevitability | 2 | | Tombstone | 6 | | Ghost | 1 | | Bingo | 2 | |
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Game 76 | Norfolk | 4 | Box* | Motley | 5 | Box | Australia | 3 | Box | Stockholm | 4 | Box* | McCool's | 5 | | Las Vegas | 6 | | Cal Tech | 10 | | Cleveland | 3 | |
Inevitability | 3 | Box* | Cool Papa Bell | 4 | Box | Dayton | 5 | Box | Kingston | 7 | Box | Tombstone | 4 | | Bedrock | 11 | | Bingo | 7 | | Ghost | 6 | |
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Game 77 | Norfolk | 6 | Box | Motley | 5 | Box | Australia | 2 | Box | Stockholm | 5 | Box | McCool's | 0 | | Las Vegas | 10 | | Cal Tech | 6 | | Cleveland | 0 | |
Inevitability | 1 | Box | Cool Papa Bell | 5 | Box | Dayton | 6 | Box | Kingston | 4 | Box | Tombstone | 2 | | Bedrock | 6 | | Bingo | 4 | | Ghost | 3 | |
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Game 78 | Norfolk | 9 | Box | Motley | 5 | Box | Australia | 3 | Box | Stockholm | 5 | Box | McCool's | 6 | | Las Vegas | 2 | | Cal Tech | 5 | | Cleveland | 1 | |
Inevitability | 2 | Box | Cool Papa Bell | 6 | Box | Dayton | 4 | Box* | Kingston | 3 | Box | Tombstone | 4 | | Bedrock | 7 | | Bingo | 5 | | Ghost | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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