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Week 25 Schedule - Shadowball League
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Game 145 | Motley | 0 | Box | Las Vegas | 4 | Box | Stockholm | 3 | Box | Cleveland | 2 | Box | Norfolk | 5 | | McCool's | 10 | | Australia | 11 | | Cal Tech | 5 | |
Cool Papa Bell | 2 | Box | Bedrock | 2 | Box | Kingston | 2 | Box | Ghost | 4 | Box | Inevitability | 5 | | Tombstone | 6 | | Dayton | 1 | | Bingo | 2 | |
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Game 146 | Motley | 2 | Box | Las Vegas | 7 | Box | Stockholm | 2 | Box | Cleveland | 5 | Box | Norfolk | 6 | | McCool's | 4 | | Australia | 3 | | Cal Tech | 3 | |
Cool Papa Bell | 2 | Box | Bedrock | 0 | Box | Kingston | 5 | Box | Ghost | 5 | Box | Inevitability | 4 | | Tombstone | 3 | | Dayton | 2 | | Bingo | 10 | |
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Game 147 | Motley | 2 | Box* | Las Vegas | 5 | Box | Stockholm | 3 | Box | Cleveland | 4 | Box | Norfolk | 3 | | McCool's | 7 | | Australia | 4 | | Cal Tech | 5 | |
Cool Papa Bell | 2 | Box | Bedrock | 0 | Box | Kingston | 2 | Box | Ghost | 0 | Box | Inevitability | 4 | | Tombstone | 4 | | Dayton | 0 | | Bingo | 3 | |
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Game 148 | Las Vegas | 8 | Box | Motley | 15 | Box | Cleveland | 1 | Box | Stockholm | 0 | Box | Norfolk | 5 | | McCool's | 5 | | Australia | 4 | | Cal Tech | 3 | |
Bedrock | 2 | Box | Cool Papa Bell | 4 | Box | Ghost | 1 | Box | Kingston | 3 | Box | Inevitability | 3 | | Tombstone | 3 | | Dayton | 6 | | Bingo | 5 | |
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Game 149 | Las Vegas | 3 | Box | Motley | 5 | Box | Cleveland | 3 | Box | Stockholm | 2 | Box* | Norfolk | 4 | | McCool's | 4 | | Australia | 4 | | Cal Tech | 1 | |
Bedrock | 7 | Box | Cool Papa Bell | 2 | Box | Ghost | 2 | Box | Kingston | 5 | Box | Inevitability | 5 | | Tombstone | 6 | | Dayton | 7 | | Bingo | 4 | |
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Game 150 | Las Vegas | 9 | Box | Motley | 4 | Box | Cleveland | 0 | Box | Stockholm | 2 | Box | Norfolk | 6 | | McCool's | 3 | | Australia | 9 | | Cal Tech | 0 | |
Bedrock | 7 | Box | Cool Papa Bell | 6 | Box | Ghost | 1 | Box* | Kingston | 3 | Box | Inevitability | 3 | | Tombstone | 5 | | Dayton | 2 | | Bingo | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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