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Week 13 Schedule - Anchorman League
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Game 73 | California | 3 | Box | Cooperstown | 3 | Box | Baseball | 3 | Box | Hoboken | 5 | Box | Grand Rapids | 4 | | Will the Thrill | 4 | | Roto Baseball | 2 | | Hot | 7 | |
Dave and Wendy | 4 | Box | Penny Arcade | 1 | Box | Chicago | 3 | Box | Cold | 3 | Box | Huey Lewis | 1 | | House | 7 | | Aruba | 4 | | Montreal | 4 | |
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Game 74 | California | 3 | Box | Cooperstown | 5 | Box | Baseball | 3 | Box | Hoboken | 5 | Box | Grand Rapids | 10 | | Will the Thrill | 3 | | Roto Baseball | 5 | | Hot | 6 | |
Dave and Wendy | 4 | Box | Penny Arcade | 4 | Box | Chicago | 6 | Box | Cold | 5 | Box | Huey Lewis | 5 | | House | 7 | | Aruba | 2 | | Montreal | 3 | |
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Game 75 | California | 7 | Box | Cooperstown | 4 | Box | Baseball | 5 | Box | Hoboken | 2 | Box | Grand Rapids | 6 | | Will the Thrill | 6 | | Roto Baseball | 7 | | Hot | 6 | |
Dave and Wendy | 4 | Box* | Penny Arcade | 0 | Box | Chicago | 3 | Box | Cold | 4 | Box | Huey Lewis | 3 | | House | 11 | | Aruba | 5 | | Montreal | 10 | |
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Game 76 | Grand Rapids | 3 | Box | Cooperstown | 3 | Box | Roto Baseball | 9 | Box | Hoboken | 3 | Box | Will the Thrill | 6 | | California | 6 | | Hot | 5 | | Baseball | 2 | |
Huey Lewis | 7 | Box | Penny Arcade | 6 | Box | Chicago | 6 | Box | Cold | 1 | Box | House | 5 | | Dave and Wendy | 8 | | Montreal | 4 | | Aruba | 5 | |
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Game 77 | Grand Rapids | 5 | Box | Cooperstown | 7 | Box | Roto Baseball | 2 | Box | Hoboken | 4 | Box | Will the Thrill | 6 | | California | 1 | | Hot | 4 | | Baseball | 3 | |
Huey Lewis | 3 | Box* | Penny Arcade | 4 | Box | Chicago | 1 | Box | Cold | 4 | Box* | House | 4 | | Dave and Wendy | 3 | | Montreal | 5 | | Aruba | 5 | |
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Game 78 | Grand Rapids | 2 | Box | Cooperstown | 3 | Box* | Roto Baseball | 3 | Box | Hoboken | 6 | Box | Will the Thrill | 5 | | California | 2 | | Hot | 4 | | Baseball | 5 | |
Huey Lewis | 5 | Box | Penny Arcade | 0 | Box | Chicago | 6 | Box | Cold | 4 | Box | House | 6 | | Dave and Wendy | 7 | | Montreal | 4 | | Aruba | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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