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Week 14 Schedule - Anchorman League
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Game 79 | Grand Rapids | 6 | Box | Will the Thrill | 4 | Box* | Roto Baseball | 6 | Box | Hot | 3 | Box | Cooperstown | 8 | | California | 5 | | Hoboken | 1 | | Baseball | 4 | |
Huey Lewis | 6 | Box | House | 10 | Box | Cold | 4 | Box | Montreal | 3 | Box* | Penny Arcade | 3 | | Dave and Wendy | 6 | | Chicago | 6 | | Aruba | 4 | |
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Game 80 | Grand Rapids | 3 | Box | Will the Thrill | 5 | Box | Roto Baseball | 2 | Box | Hot | 5 | Box | Cooperstown | 4 | | California | 7 | | Hoboken | 7 | | Baseball | 8 | |
Huey Lewis | 4 | Box | House | 3 | Box | Cold | 1 | Box | Montreal | 7 | Box* | Penny Arcade | 6 | | Dave and Wendy | 5 | | Chicago | 6 | | Aruba | 6 | |
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Game 81 | Grand Rapids | 7 | Box | Will the Thrill | 5 | Box | Roto Baseball | 4 | Box | Hot | 2 | Box | Cooperstown | 3 | | California | 3 | | Hoboken | 3 | | Baseball | 4 | |
Huey Lewis | 4 | Box | House | 3 | Box | Cold | 3 | Box | Montreal | 8 | Box* | Penny Arcade | 6 | | Dave and Wendy | 9 | | Chicago | 2 | | Aruba | 9 | |
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Game 82 | Grand Rapids | 7 | Box | Will the Thrill | 5 | Box | Roto Baseball | 3 | Box | Hot | 5 | Box | California | 2 | | Cooperstown | 1 | | Baseball | 4 | | Hoboken | 4 | |
Huey Lewis | 3 | Box | House | 4 | Box* | Aruba | 0 | Box | Montreal | 4 | Box | Dave and Wendy | 9 | | Penny Arcade | 5 | | Chicago | 5 | | Cold | 5 | |
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Game 83 | Grand Rapids | 1 | Box* | Will the Thrill | 3 | Box | Roto Baseball | 5 | Box | Hot | 7 | Box | California | 2 | | Cooperstown | 6 | | Baseball | 4 | | Hoboken | 3 | |
Huey Lewis | 5 | Box | House | 7 | Box | Aruba | 5 | Box* | Montreal | 9 | Box | Dave and Wendy | 7 | | Penny Arcade | 6 | | Chicago | 4 | | Cold | 6 | |
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Game 84 | Grand Rapids | 5 | Box* | Will the Thrill | 3 | Box | Roto Baseball | 7 | Box | Hot | 1 | Box | California | 6 | | Cooperstown | 7 | | Baseball | 4 | | Hoboken | 5 | |
Huey Lewis | 2 | Box | House | 11 | Box | Aruba | 3 | Box | Montreal | 3 | Box | Dave and Wendy | 5 | | Penny Arcade | 6 | | Chicago | 2 | | Cold | 0 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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