Game 145 | Lakeside Park | 6 | Box* | SpringBuc | 3 | Box* | Los Angeles | 2 | Box | Coruscant | 5 | Box | Vandalay | 7 | | Meshoppen | 2 | | Christy | 3 | | Dagobah | 2 | |
NYC2ATL | 0 | Box | Mobile | 1 | Box | Detroit | 5 | Box | Northeast Ohio | 6 | Box | Crete | 4 | | Sarah Langs | 5 | | Angel | 2 | | Different | 7 | |
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Game 146 | Lakeside Park | 5 | Box* | SpringBuc | 3 | Box | Los Angeles | 3 | Box | Coruscant | 3 | Box* | Vandalay | 6 | | Meshoppen | 0 | | Christy | 5 | | Dagobah | 4 | |
NYC2ATL | 6 | Box | Mobile | 3 | Box | Detroit | 2 | Box | Northeast Ohio | 3 | Box | Crete | 2 | | Sarah Langs | 4 | | Angel | 4 | | Different | 5 | |
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Game 147 | Lakeside Park | 5 | Box | SpringBuc | 1 | Box | Los Angeles | 5 | Box | Coruscant | 4 | Box | Vandalay | 10 | | Meshoppen | 8 | | Christy | 8 | | Dagobah | 8 | |
NYC2ATL | 3 | Box | Mobile | 3 | Box* | Detroit | 5 | Box | Northeast Ohio | 6 | Box* | Crete | 8 | | Sarah Langs | 4 | | Angel | 3 | | Different | 5 | |
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Game 148 | SpringBuc | 5 | Box | Lakeside Park | 2 | Box* | Coruscant | 6 | Box | Los Angeles | 6 | Box | Vandalay | 6 | | Meshoppen | 1 | | Christy | 3 | | Dagobah | 1 | |
Mobile | 7 | Box | NYC2ATL | 3 | Box | Northeast Ohio | 7 | Box | Detroit | 4 | Box | Crete | 4 | | Sarah Langs | 1 | | Angel | 9 | | Different | 5 | |
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Game 149 | SpringBuc | 5 | Box | Lakeside Park | 4 | Box | Coruscant | 9 | Box | Los Angeles | 2 | Box | Vandalay | 4 | | Meshoppen | 6 | | Christy | 3 | | Dagobah | 1 | |
Mobile | 3 | Box | NYC2ATL | 3 | Box | Northeast Ohio | 5 | Box | Detroit | 6 | Box | Crete | 6 | | Sarah Langs | 4 | | Angel | 8 | | Different | 4 | |
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Game 150 | SpringBuc | 5 | Box | Lakeside Park | 1 | Box | Coruscant | 3 | Box | Los Angeles | 7 | Box | Vandalay | 3 | | Meshoppen | 6 | | Christy | 6 | | Dagobah | 3 | |
Mobile | 1 | Box* | NYC2ATL | 5 | Box | Northeast Ohio | 4 | Box | Detroit | 5 | Box | Crete | 2 | | Sarah Langs | 9 | | Angel | 3 | | Different | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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