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Week 22 Schedule - Winners Circle League
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Game 127 | Mobile | 6 | Box | NYC2ATL | 6 | Box | You Better Not | 6 | Box | Crete | 6 | Box | SpringBuc | 5 | | Langley | 3 | | Florida | 3 | | Vandalay | 4 | |
Northeast Ohio | 5 | Box | Detroit | 4 | Box | St. Paul | 4 | Box | Angel | 4 | Box | Coruscant | 6 | | Los Angeles | 5 | | Dagobah | 6 | | Christy | 5 | |
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Game 128 | Mobile | 3 | Box | NYC2ATL | 5 | Box | You Better Not | 3 | Box* | Crete | 5 | Box* | SpringBuc | 4 | | Langley | 2 | | Florida | 2 | | Vandalay | 6 | |
Northeast Ohio | 6 | Box | Detroit | 1 | Box | St. Paul | 6 | Box | Angel | 4 | Box | Coruscant | 5 | | Los Angeles | 6 | | Dagobah | 5 | | Christy | 3 | |
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Game 129 | Mobile | 6 | Box | NYC2ATL | 5 | Box | You Better Not | 7 | Box | Crete | 6 | Box | SpringBuc | 9 | | Langley | 4 | | Florida | 9 | | Vandalay | 2 | |
Northeast Ohio | 4 | Box | Detroit | 2 | Box | St. Paul | 7 | Box | Angel | 5 | Box | Coruscant | 1 | | Los Angeles | 6 | | Dagobah | 3 | | Christy | 3 | |
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Game 130 | SpringBuc | 6 | Box | Los Angeles | 5 | Box | Dagobah | 4 | Box* | Christy | 4 | Box | Coruscant | 10 | | Langley | 3 | | Florida | 5 | | Vandalay | 9 | |
Mobile | 5 | Box | Detroit | 3 | Box* | St. Paul | 5 | Box* | Angel | 6 | Box | Northeast Ohio | 4 | | NYC2ATL | 4 | | You Better Not | 6 | | Crete | 3 | |
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Game 131 | SpringBuc | 4 | Box | Los Angeles | 4 | Box | Dagobah | 3 | Box | Christy | 4 | Box* | Coruscant | 2 | | Langley | 3 | | Florida | 4 | | Vandalay | 3 | |
Mobile | 5 | Box | Detroit | 4 | Box* | St. Paul | 3 | Box | Angel | 2 | Box* | Northeast Ohio | 2 | | NYC2ATL | 5 | | You Better Not | 4 | | Crete | 3 | |
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Game 132 | SpringBuc | 4 | Box | Los Angeles | 4 | Box | Dagobah | 2 | Box | Christy | 9 | Box | Coruscant | 2 | | Langley | 3 | | Florida | 4 | | Vandalay | 3 | |
Mobile | 2 | Box | Detroit | 2 | Box | St. Paul | 6 | Box | Angel | 4 | Box* | Northeast Ohio | 7 | | NYC2ATL | 4 | | You Better Not | 3 | | Crete | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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