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Happy Holidays Guest - Login
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Week 14 Schedule - Silver Screen League
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Game 79 | Chatsworth | 0 | Box | Venice Beach | 6 | Box | Celluloid | 3 | Box | City of Lago | 5 | Box | Rick's Cafe | 3 | | Chico's | 4 | | Jobu's | 5 | | Avalon | 3 | |
Vegas | 2 | Box | Reality | 4 | Box | Oscar's | 4 | Box | Court | 4 | Box | Canal Street | 9 | | Death Valley | 6 | | Sonic | 5 | | Silver | 3 | |
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Game 80 | Chatsworth | 9 | Box | Venice Beach | 3 | Box | Celluloid | 1 | Box | City of Lago | 2 | Box* | Rick's Cafe | 6 | | Chico's | 5 | | Jobu's | 4 | | Avalon | 3 | |
Vegas | 9 | Box | Reality | 4 | Box | Oscar's | 2 | Box | Court | 4 | Box | Canal Street | 6 | | Death Valley | 3 | | Sonic | 3 | | Silver | 5 | |
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Game 81 | Chatsworth | 3 | Box | Venice Beach | 2 | Box | Celluloid | 7 | Box | City of Lago | 6 | Box | Rick's Cafe | 6 | | Chico's | 7 | | Jobu's | 8 | | Avalon | 3 | |
Vegas | 7 | Box | Reality | 5 | Box | Oscar's | 6 | Box | Court | 7 | Box | Canal Street | 9 | | Death Valley | 3 | | Sonic | 3 | | Silver | 4 | |
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Game 82 | Chatsworth | 4 | Box | Venice Beach | 10 | Box | Celluloid | 3 | Box | City of Lago | 3 | Box | Chico's | 6 | | Rick's Cafe | 4 | | Avalon | 9 | | Jobu's | 5 | |
Vegas | 3 | Box | Reality | 7 | Box | Silver | 7 | Box | Court | 3 | Box | Death Valley | 1 | | Canal Street | 5 | | Sonic | 2 | | Oscar's | 0 | |
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Game 83 | Chatsworth | 4 | Box | Venice Beach | 8 | Box | Celluloid | 1 | Box | City of Lago | 1 | Box | Chico's | 8 | | Rick's Cafe | 9 | | Avalon | 4 | | Jobu's | 3 | |
Vegas | 7 | Box | Reality | 2 | Box | Silver | 1 | Box | Court | 5 | Box | Death Valley | 6 | | Canal Street | 6 | | Sonic | 6 | | Oscar's | 6 | |
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Game 84 | Chatsworth | 3 | Box* | Venice Beach | 3 | Box | Celluloid | 5 | Box | City of Lago | 3 | Box | Chico's | 4 | | Rick's Cafe | 2 | | Avalon | 4 | | Jobu's | 7 | |
Vegas | 4 | Box | Reality | 8 | Box | Silver | 4 | Box | Court | 2 | Box | Death Valley | 3 | | Canal Street | 11 | | Sonic | 2 | | Oscar's | 11 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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