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Week 16 Schedule - Federal League
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Game 91 | Blue | 6 | Box | Kansas City | 7 | Box | Clockwork | 3 | Box | Cleveland | 4 | Box* | Send | 3 | | Wastin Away | 5 | | Sheshequin | 2 | | Wrigley | 3 | |
Buffalo | 3 | Box* | California | 1 | Box | Atlanta | 4 | Box | Lexington | 2 | Box | Longyearbyen | 4 | | Heaven | 5 | | Ohio | 6 | | Okefenokee | 4 | |
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Game 92 | Blue | 3 | Box | Kansas City | 4 | Box | Clockwork | 2 | Box | Cleveland | 4 | Box | Send | 7 | | Wastin Away | 3 | | Sheshequin | 6 | | Wrigley | 7 | |
Buffalo | 4 | Box* | California | 2 | Box | Atlanta | 2 | Box | Lexington | 4 | Box | Longyearbyen | 3 | | Heaven | 6 | | Ohio | 5 | | Okefenokee | 7 | |
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Game 93 | Blue | 7 | Box | Kansas City | 4 | Box | Clockwork | 7 | Box | Cleveland | 6 | Box | Send | 4 | | Wastin Away | 6 | | Sheshequin | 8 | | Wrigley | 4 | |
Buffalo | 5 | Box | California | 2 | Box | Atlanta | 8 | Box | Lexington | 5 | Box | Longyearbyen | 2 | | Heaven | 4 | | Ohio | 7 | | Okefenokee | 4 | |
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Game 94 | Ohio | 4 | Box | Wastin Away | 7 | Box* | Longyearbyen | 2 | Box | Wrigley | 4 | Box | Send | 3 | | Okefenokee | 8 | | Sheshequin | 5 | | Heaven | 6 | |
Blue | 1 | Box | Cleveland | 2 | Box | Atlanta | 2 | Box | California | 6 | Box | Clockwork | 5 | | Kansas City | 7 | | Buffalo | 7 | | Lexington | 8 | |
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Game 95 | Ohio | 6 | Box | Wastin Away | 2 | Box | Longyearbyen | 1 | Box | Wrigley | 3 | Box | Send | 5 | | Okefenokee | 8 | | Sheshequin | 7 | | Heaven | 7 | |
Blue | 3 | Box* | Cleveland | 2 | Box* | Atlanta | 3 | Box | California | 0 | Box | Clockwork | 4 | | Kansas City | 3 | | Buffalo | 2 | | Lexington | 6 | |
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Game 96 | Ohio | 5 | Box | Wastin Away | 3 | Box | Longyearbyen | 3 | Box | Wrigley | 5 | Box | Send | 3 | | Okefenokee | 2 | | Sheshequin | 10 | | Heaven | 3 | |
Blue | 6 | Box | Cleveland | 3 | Box | Atlanta | 5 | Box | California | 0 | Box | Clockwork | 4 | | Kansas City | 1 | | Buffalo | 3 | | Lexington | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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