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Week 20 Schedule - Federal League
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Game 115 | Send | 2 | Box | Wastin Away | 3 | Box | Sheshequin | 4 | Box | Wrigley | 5 | Box | Buffalo | 5 | | California | 5 | | Atlanta | 3 | | Lexington | 4 | |
Longyearbyen | 3 | Box* | Heaven | 5 | Box | Ohio | 4 | Box | Okefenokee | 5 | Box | Blue | 2 | | Kansas City | 8 | | Clockwork | 5 | | Cleveland | 11 | |
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Game 116 | Send | 6 | Box | Wastin Away | 5 | Box | Sheshequin | 7 | Box* | Wrigley | 5 | Box | Buffalo | 2 | | California | 6 | | Atlanta | 8 | | Lexington | 4 | |
Longyearbyen | 3 | Box | Heaven | 8 | Box | Ohio | 5 | Box | Okefenokee | 1 | Box | Blue | 2 | | Kansas City | 5 | | Clockwork | 6 | | Cleveland | 8 | |
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Game 117 | Send | 2 | Box | Wastin Away | 5 | Box | Sheshequin | 7 | Box | Wrigley | 5 | Box | Buffalo | 3 | | California | 4 | | Atlanta | 5 | | Lexington | 6 | |
Longyearbyen | 6 | Box* | Heaven | 8 | Box | Ohio | 3 | Box | Okefenokee | 2 | Box | Blue | 7 | | Kansas City | 5 | | Clockwork | 5 | | Cleveland | 7 | |
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Game 118 | Send | 3 | Box | Wastin Away | 3 | Box | Sheshequin | 5 | Box | Wrigley | 3 | Box | Ohio | 1 | | Heaven | 2 | | Okefenokee | 4 | | Longyearbyen | 4 | |
Clockwork | 5 | Box* | Cleveland | 6 | Box | Buffalo | 7 | Box | California | 5 | Box | Blue | 4 | | Lexington | 3 | | Kansas City | 2 | | Atlanta | 7 | |
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Game 119 | Send | 0 | Box | Wastin Away | 0 | Box | Sheshequin | 2 | Box* | Wrigley | 3 | Box | Ohio | 3 | | Heaven | 3 | | Okefenokee | 3 | | Longyearbyen | 5 | |
Clockwork | 2 | Box | Cleveland | 4 | Box | Buffalo | 6 | Box | California | 3 | Box* | Blue | 5 | | Lexington | 0 | | Kansas City | 3 | | Atlanta | 2 | |
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Game 120 | Send | 1 | Box | Wastin Away | 4 | Box* | Sheshequin | 5 | Box | Wrigley | 2 | Box | Ohio | 5 | | Heaven | 3 | | Okefenokee | 3 | | Longyearbyen | 7 | |
Clockwork | 4 | Box | Cleveland | 4 | Box | Buffalo | 1 | Box | California | 5 | Box | Blue | 3 | | Lexington | 6 | | Kansas City | 6 | | Atlanta | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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