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Happy Holidays Guest - Login
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Week 21 Schedule - Federal League
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Game 121 | Send | 2 | Box | Wastin Away | 3 | Box | Sheshequin | 2 | Box | Wrigley | 6 | Box* | Cleveland | 6 | | Buffalo | 2 | | California | 6 | | Atlanta | 5 | |
Longyearbyen | 4 | Box | Heaven | 2 | Box | Ohio | 2 | Box | Okefenokee | 0 | Box | Lexington | 6 | | Blue | 7 | | Kansas City | 5 | | Clockwork | 3 | |
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Game 122 | Send | 5 | Box | Wastin Away | 4 | Box | Sheshequin | 4 | Box | Wrigley | 3 | Box | Cleveland | 4 | | Buffalo | 5 | | California | 2 | | Atlanta | 1 | |
Longyearbyen | 5 | Box* | Heaven | 6 | Box | Ohio | 5 | Box | Okefenokee | 2 | Box | Lexington | 6 | | Blue | 4 | | Kansas City | 10 | | Clockwork | 3 | |
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Game 123 | Send | 4 | Box | Wastin Away | 4 | Box | Sheshequin | 4 | Box | Wrigley | 2 | Box | Cleveland | 5 | | Buffalo | 8 | | California | 2 | | Atlanta | 3 | |
Longyearbyen | 5 | Box | Heaven | 2 | Box | Ohio | 2 | Box | Okefenokee | 8 | Box | Lexington | 3 | | Blue | 7 | | Kansas City | 6 | | Clockwork | 4 | |
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Game 124 | Heaven | 10 | Box | Okefenokee | 3 | Box* | Sheshequin | 5 | Box | Ohio | 4 | Box | Send | 4 | | Wastin Away | 4 | | Longyearbyen | 4 | | Wrigley | 6 | |
Lexington | 0 | Box | Kansas City | 3 | Box | Buffalo | 1 | Box | Blue | 3 | Box* | Clockwork | 5 | | Cleveland | 4 | | Atlanta | 4 | | California | 2 | |
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Game 125 | Heaven | 4 | Box | Okefenokee | 3 | Box | Sheshequin | 10 | Box | Ohio | 6 | Box* | Send | 7 | | Wastin Away | 7 | | Longyearbyen | 3 | | Wrigley | 7 | |
Lexington | 4 | Box | Kansas City | 0 | Box | Buffalo | 6 | Box | Blue | 6 | Box* | Clockwork | 3 | | Cleveland | 4 | | Atlanta | 3 | | California | 5 | |
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Game 126 | Heaven | 3 | Box | Okefenokee | 5 | Box | Sheshequin | 4 | Box* | Ohio | 6 | Box | Send | 9 | | Wastin Away | 7 | | Longyearbyen | 5 | | Wrigley | 4 | |
Lexington | 2 | Box | Kansas City | 4 | Box | Buffalo | 5 | Box | Blue | 3 | Box | Clockwork | 3 | | Cleveland | 5 | | Atlanta | 8 | | California | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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