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Week 23 Schedule - Federal League
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Game 133 | Send | 6 | Box* | Sheshequin | 4 | Box | Longyearbyen | 4 | Box | Ohio | 3 | Box | Wastin Away | 5 | | Wrigley | 6 | | Heaven | 1 | | Okefenokee | 9 | |
Clockwork | 5 | Box | Buffalo | 2 | Box* | Atlanta | 3 | Box | Blue | 1 | Box | Cleveland | 3 | | California | 3 | | Lexington | 8 | | Kansas City | 6 | |
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Game 134 | Send | 5 | Box | Sheshequin | 3 | Box | Longyearbyen | 5 | Box | Ohio | 0 | Box | Wastin Away | 3 | | Wrigley | 4 | | Heaven | 4 | | Okefenokee | 3 | |
Clockwork | 3 | Box | Buffalo | 4 | Box | Atlanta | 2 | Box | Blue | 3 | Box | Cleveland | 8 | | California | 7 | | Lexington | 4 | | Kansas City | 7 | |
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Game 135 | Send | 6 | Box | Sheshequin | 1 | Box* | Longyearbyen | 2 | Box | Ohio | 3 | Box | Wastin Away | 5 | | Wrigley | 2 | | Heaven | 5 | | Okefenokee | 4 | |
Clockwork | 4 | Box | Buffalo | 4 | Box | Atlanta | 4 | Box* | Blue | 4 | Box* | Cleveland | 7 | | California | 3 | | Lexington | 3 | | Kansas City | 5 | |
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Game 136 | Send | 2 | Box* | Wastin Away | 6 | Box | Longyearbyen | 4 | Box | Heaven | 1 | Box | Sheshequin | 3 | | Wrigley | 7 | | Ohio | 7 | | Okefenokee | 7 | |
Clockwork | 2 | Box | Cleveland | 1 | Box | Atlanta | 7 | Box | Lexington | 0 | Box | Buffalo | 7 | | California | 3 | | Blue | 4 | | Kansas City | 3 | |
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Game 137 | Send | 1 | Box | Wastin Away | 2 | Box* | Longyearbyen | 5 | Box | Heaven | 6 | Box | Sheshequin | 3 | | Wrigley | 3 | | Ohio | 1 | | Okefenokee | 7 | |
Clockwork | 3 | Box* | Cleveland | 4 | Box* | Atlanta | 3 | Box | Lexington | 3 | Box | Buffalo | 4 | | California | 3 | | Blue | 5 | | Kansas City | 5 | |
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Game 138 | Send | 1 | Box | Wastin Away | 6 | Box | Longyearbyen | 3 | Box | Heaven | 1 | Box | Sheshequin | 8 | | Wrigley | 2 | | Ohio | 0 | | Okefenokee | 4 | |
Clockwork | 0 | Box | Cleveland | 4 | Box | Atlanta | 2 | Box | Lexington | 4 | Box | Buffalo | 2 | | California | 2 | | Blue | 4 | | Kansas City | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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