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Happy Holidays Guest - Login
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Week 24 Schedule - Federal League
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Game 139 | Send | 4 | Box* | Wastin Away | 3 | Box | Longyearbyen | 4 | Box | Heaven | 7 | Box | Wrigley | 5 | | Sheshequin | 1 | | Okefenokee | 1 | | Ohio | 3 | |
Clockwork | 5 | Box* | Cleveland | 1 | Box | Atlanta | 3 | Box | Lexington | 4 | Box | California | 4 | | Buffalo | 5 | | Kansas City | 4 | | Blue | 3 | |
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Game 140 | Send | 2 | Box | Wastin Away | 1 | Box | Longyearbyen | 4 | Box | Heaven | 3 | Box | Wrigley | 4 | | Sheshequin | 2 | | Okefenokee | 5 | | Ohio | 2 | |
Clockwork | 6 | Box | Cleveland | 3 | Box* | Atlanta | 1 | Box | Lexington | 4 | Box | California | 7 | | Buffalo | 2 | | Kansas City | 5 | | Blue | 6 | |
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Game 141 | Send | 2 | Box | Wastin Away | 4 | Box | Longyearbyen | 3 | Box | Heaven | 8 | Box* | Wrigley | 3 | | Sheshequin | 1 | | Okefenokee | 5 | | Ohio | 9 | |
Clockwork | 2 | Box | Cleveland | 1 | Box | Atlanta | 3 | Box* | Lexington | 6 | Box | California | 5 | | Buffalo | 5 | | Kansas City | 4 | | Blue | 4 | |
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Game 142 | Wastin Away | 2 | Box | Wrigley | 3 | Box | Heaven | 3 | Box | Okefenokee | 7 | Box | Send | 4 | | Sheshequin | 2 | | Longyearbyen | 2 | | Ohio | 5 | |
Cleveland | 4 | Box* | California | 2 | Box | Lexington | 2 | Box | Kansas City | 4 | Box | Clockwork | 5 | | Buffalo | 6 | | Atlanta | 5 | | Blue | 5 | |
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Game 143 | Wastin Away | 3 | Box | Wrigley | 2 | Box | Heaven | 1 | Box | Okefenokee | 3 | Box* | Send | 2 | | Sheshequin | 3 | | Longyearbyen | 4 | | Ohio | 4 | |
Cleveland | 1 | Box | California | 4 | Box | Lexington | 3 | Box | Kansas City | 4 | Box | Clockwork | 3 | | Buffalo | 5 | | Atlanta | 4 | | Blue | 3 | |
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Game 144 | Wastin Away | 2 | Box* | Wrigley | 2 | Box* | Heaven | 2 | Box | Okefenokee | 5 | Box* | Send | 3 | | Sheshequin | 3 | | Longyearbyen | 4 | | Ohio | 4 | |
Cleveland | 3 | Box | California | 3 | Box | Lexington | 5 | Box | Kansas City | 3 | Box | Clockwork | 4 | | Buffalo | 5 | | Atlanta | 4 | | Blue | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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