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Happy Holidays Guest - Login
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Week 9 Schedule - Federal League
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Game 49 | Heaven | 1 | Box | Longyearbyen | 3 | Box* | Ohio | 3 | Box | Okefenokee | 4 | Box* | Send | 4 | | Wastin Away | 2 | | Sheshequin | 4 | | Wrigley | 3 | |
Lexington | 3 | Box | Atlanta | 3 | Box | Blue | 5 | Box | Kansas City | 5 | Box | Clockwork | 7 | | Cleveland | 4 | | Buffalo | 7 | | California | 3 | |
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Game 50 | Heaven | 2 | Box | Longyearbyen | 3 | Box | Ohio | 4 | Box | Okefenokee | 4 | Box* | Send | 5 | | Wastin Away | 1 | | Sheshequin | 2 | | Wrigley | 3 | |
Lexington | 1 | Box | Atlanta | 2 | Box* | Blue | 2 | Box | Kansas City | 6 | Box | Clockwork | 5 | | Cleveland | 3 | | Buffalo | 4 | | California | 4 | |
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Game 51 | Heaven | 0 | Box | Longyearbyen | 3 | Box* | Ohio | 5 | Box | Okefenokee | 4 | Box* | Send | 3 | | Wastin Away | 2 | | Sheshequin | 3 | | Wrigley | 5 | |
Lexington | 5 | Box* | Atlanta | 2 | Box | Blue | 3 | Box | Kansas City | 6 | Box | Clockwork | 4 | | Cleveland | 4 | | Buffalo | 4 | | California | 5 | |
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Game 52 | Lexington | 2 | Box | Blue | 6 | Box | Kansas City | 2 | Box | Clockwork | 3 | Box | Send | 3 | | Wastin Away | 3 | | Sheshequin | 4 | | Wrigley | 2 | |
Cleveland | 6 | Box | Buffalo | 3 | Box | California | 6 | Box | Atlanta | 3 | Box | Longyearbyen | 3 | | Heaven | 1 | | Ohio | 5 | | Okefenokee | 8 | |
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Game 53 | Lexington | 4 | Box | Blue | 3 | Box | Kansas City | 5 | Box | Clockwork | 3 | Box | Send | 3 | | Wastin Away | 2 | | Sheshequin | 4 | | Wrigley | 4 | |
Cleveland | 8 | Box | Buffalo | 5 | Box | California | 2 | Box | Atlanta | 3 | Box* | Longyearbyen | 2 | | Heaven | 4 | | Ohio | 5 | | Okefenokee | 4 | |
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Game 54 | Lexington | 5 | Box | Blue | 4 | Box* | Kansas City | 4 | Box | Clockwork | 2 | Box | Send | 4 | | Wastin Away | 3 | | Sheshequin | 6 | | Wrigley | 3 | |
Cleveland | 2 | Box | Buffalo | 5 | Box | California | 6 | Box* | Atlanta | 5 | Box | Longyearbyen | 3 | | Heaven | 3 | | Ohio | 5 | | Okefenokee | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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