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Happy Holidays Guest - Login
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Week 10 Schedule - Federal League
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Game 55 | Send | 8 | Box | Okefenokee | 3 | Box | Sheshequin | 5 | Box | Heaven | 3 | Box | Ohio | 4 | | Wastin Away | 2 | | Longyearbyen | 4 | | Wrigley | 4 | |
Clockwork | 6 | Box | Kansas City | 1 | Box | Buffalo | 3 | Box* | California | 4 | Box | Blue | 5 | | Cleveland | 5 | | Atlanta | 4 | | Lexington | 3 | |
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Game 56 | Send | 8 | Box | Okefenokee | 6 | Box | Sheshequin | 0 | Box | Heaven | 4 | Box | Ohio | 5 | | Wastin Away | 2 | | Longyearbyen | 3 | | Wrigley | 2 | |
Clockwork | 5 | Box | Kansas City | 3 | Box* | Buffalo | 2 | Box | California | 2 | Box | Blue | 4 | | Cleveland | 2 | | Atlanta | 4 | | Lexington | 3 | |
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Game 57 | Send | 3 | Box | Okefenokee | 3 | Box* | Sheshequin | 9 | Box | Heaven | 4 | Box | Ohio | 4 | | Wastin Away | 4 | | Longyearbyen | 6 | | Wrigley | 8 | |
Clockwork | 4 | Box* | Kansas City | 1 | Box | Buffalo | 7 | Box | California | 4 | Box | Blue | 3 | | Cleveland | 4 | | Atlanta | 5 | | Lexington | 5 | |
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Game 58 | Send | 7 | Box | Wastin Away | 4 | Box | Sheshequin | 3 | Box | Wrigley | 0 | Box | Blue | 3 | | Kansas City | 9 | | Clockwork | 4 | | Cleveland | 3 | |
Longyearbyen | 5 | Box* | Heaven | 4 | Box | Ohio | 8 | Box | Okefenokee | 2 | Box | Buffalo | 4 | | California | 2 | | Atlanta | 7 | | Lexington | 5 | |
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Game 59 | Send | 5 | Box | Wastin Away | 6 | Box | Sheshequin | 5 | Box | Wrigley | 1 | Box | Blue | 3 | | Kansas City | 4 | | Clockwork | 3 | | Cleveland | 2 | |
Longyearbyen | 5 | Box* | Heaven | 4 | Box | Ohio | 6 | Box | Okefenokee | 5 | Box | Buffalo | 4 | | California | 2 | | Atlanta | 1 | | Lexington | 4 | |
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Game 60 | Send | 0 | Box | Wastin Away | 2 | Box | Sheshequin | 4 | Box | Wrigley | 4 | Box | Blue | 7 | | Kansas City | 4 | | Clockwork | 1 | | Cleveland | 3 | |
Longyearbyen | 3 | Box* | Heaven | 4 | Box | Ohio | 3 | Box | Okefenokee | 1 | Box | Buffalo | 2 | | California | 3 | | Atlanta | 5 | | Lexington | 8 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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