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Week 16 Schedule - Motor City League
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Game 91 | Cecil Fielder's | 0 | Box | Classic | 3 | Box* | Little Rock | 2 | Box | Alcubierre-Obousy | 5 | Box | Sweet Lou's | 4 | | Trumbull | 2 | | Gratiot | 4 | | Walking | 4 | |
Troy | 4 | Box | Maplewood | 2 | Box | Atlanta | 4 | Box | Drunken | 5 | Box | Mt Pleasant | 1 | | Canadian | 5 | | Bee Em | 5 | | Oklahoma | 6 | |
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Game 92 | Cecil Fielder's | 4 | Box | Classic | 3 | Box | Little Rock | 2 | Box | Alcubierre-Obousy | 1 | Box | Sweet Lou's | 5 | | Trumbull | 4 | | Gratiot | 8 | | Walking | 4 | |
Troy | 5 | Box | Maplewood | 1 | Box | Atlanta | 4 | Box | Drunken | 3 | Box | Mt Pleasant | 7 | | Canadian | 5 | | Bee Em | 1 | | Oklahoma | 5 | |
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Game 93 | Cecil Fielder's | 2 | Box | Classic | 2 | Box | Little Rock | 5 | Box | Alcubierre-Obousy | 4 | Box | Sweet Lou's | 3 | | Trumbull | 3 | | Gratiot | 3 | | Walking | 2 | |
Troy | 7 | Box | Maplewood | 8 | Box | Atlanta | 5 | Box | Drunken | 2 | Box | Mt Pleasant | 5 | | Canadian | 4 | | Bee Em | 0 | | Oklahoma | 7 | |
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Game 94 | Bee Em | 7 | Box | Trumbull | 2 | Box | Mt Pleasant | 5 | Box* | Walking | 5 | Box | Sweet Lou's | 4 | | Oklahoma | 5 | | Gratiot | 6 | | Canadian | 6 | |
Cecil Fielder's | 6 | Box | Alcubierre-Obousy | 1 | Box | Atlanta | 5 | Box | Maplewood | 4 | Box | Little Rock | 4 | | Classic | 2 | | Troy | 4 | | Drunken | 3 | |
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Game 95 | Bee Em | 5 | Box | Trumbull | 2 | Box* | Mt Pleasant | 4 | Box* | Walking | 5 | Box* | Sweet Lou's | 3 | | Oklahoma | 3 | | Gratiot | 3 | | Canadian | 6 | |
Cecil Fielder's | 1 | Box | Alcubierre-Obousy | 6 | Box | Atlanta | 3 | Box | Maplewood | 9 | Box | Little Rock | 3 | | Classic | 2 | | Troy | 5 | | Drunken | 6 | |
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Game 96 | Bee Em | 0 | Box* | Trumbull | 5 | Box | Mt Pleasant | 3 | Box | Walking | 2 | Box | Sweet Lou's | 1 | | Oklahoma | 3 | | Gratiot | 8 | | Canadian | 4 | |
Cecil Fielder's | 6 | Box* | Alcubierre-Obousy | 6 | Box | Atlanta | 6 | Box | Maplewood | 3 | Box | Little Rock | 5 | | Classic | 1 | | Troy | 4 | | Drunken | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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