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Week 10 Schedule - Marxball
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Game 55 | Honor | 5 | Box | Happy | 6 | Box | Sanity Clause | 1 | Box | Mahanoy City | 3 | Box | Kingston | 4 | | K.G.B. | 3 | | Duck | 6 | | Freedonia | 7 | |
Euclid | 6 | Box | New York | 3 | Box | Yorktown | 0 | Box | Fiorello's | 4 | Box | Phenway | 5 | | Star City | 8 | | Adolph's | 3 | | Lennon | 3 | |
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Game 56 | Honor | 2 | Box | Happy | 6 | Box* | Sanity Clause | 4 | Box | Mahanoy City | 3 | Box | Kingston | 3 | | K.G.B. | 5 | | Duck | 3 | | Freedonia | 6 | |
Euclid | 2 | Box* | New York | 4 | Box* | Yorktown | 0 | Box | Fiorello's | 2 | Box | Phenway | 3 | | Star City | 5 | | Adolph's | 6 | | Lennon | 5 | |
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Game 57 | Honor | 1 | Box | Happy | 5 | Box | Sanity Clause | 3 | Box | Mahanoy City | 6 | Box* | Kingston | 4 | | K.G.B. | 6 | | Duck | 10 | | Freedonia | 5 | |
Euclid | 3 | Box* | New York | 3 | Box* | Yorktown | 5 | Box* | Fiorello's | 1 | Box | Phenway | 2 | | Star City | 2 | | Adolph's | 6 | | Lennon | 5 | |
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Game 58 | Honor | 5 | Box* | K.G.B. | 3 | Box | Sanity Clause | 8 | Box | Freedonia | 4 | Box | Phenway | 4 | | New York | 5 | | Euclid | 6 | | Star City | 7 | |
Duck | 5 | Box | Mahanoy City | 6 | Box | Kingston | 4 | Box | Happy | 3 | Box | Yorktown | 3 | | Fiorello's | 8 | | Adolph's | 3 | | Lennon | 4 | |
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Game 59 | Honor | 6 | Box | K.G.B. | 5 | Box | Sanity Clause | 4 | Box | Freedonia | 3 | Box | Phenway | 3 | | New York | 8 | | Euclid | 3 | | Star City | 6 | |
Duck | 2 | Box | Mahanoy City | 2 | Box | Kingston | 2 | Box* | Happy | 3 | Box | Yorktown | 8 | | Fiorello's | 5 | | Adolph's | 3 | | Lennon | 5 | |
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Game 60 | Honor | 6 | Box* | K.G.B. | 6 | Box | Sanity Clause | 7 | Box | Freedonia | 1 | Box | Phenway | 5 | | New York | 7 | | Euclid | 2 | | Star City | 2 | |
Duck | 2 | Box | Mahanoy City | 3 | Box | Kingston | 1 | Box | Happy | 5 | Box | Yorktown | 4 | | Fiorello's | 7 | | Adolph's | 5 | | Lennon | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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