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Week 9 Schedule - Marxball
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Game 49 | Mahanoy City | 2 | Box | Duck | 8 | Box | Kingston | 3 | Box* | Happy | 1 | Box | Honor | 5 | | K.G.B. | 1 | | Sanity Clause | 2 | | Freedonia | 4 | |
Lennon | 0 | Box | Adolph's | 2 | Box* | Phenway | 3 | Box | New York | 3 | Box | Euclid | 5 | | Star City | 1 | | Yorktown | 5 | | Fiorello's | 2 | |
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Game 50 | Mahanoy City | 5 | Box | Duck | 3 | Box | Kingston | 1 | Box | Happy | 4 | Box* | Honor | 10 | | K.G.B. | 2 | | Sanity Clause | 3 | | Freedonia | 3 | |
Lennon | 2 | Box | Adolph's | 3 | Box | Phenway | 4 | Box | New York | 2 | Box | Euclid | 3 | | Star City | 4 | | Yorktown | 2 | | Fiorello's | 4 | |
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Game 51 | Mahanoy City | 6 | Box | Duck | 3 | Box | Kingston | 4 | Box | Happy | 2 | Box | Honor | 4 | | K.G.B. | 6 | | Sanity Clause | 3 | | Freedonia | 3 | |
Lennon | 1 | Box | Adolph's | 4 | Box* | Phenway | 5 | Box* | New York | 2 | Box | Euclid | 7 | | Star City | 5 | | Yorktown | 4 | | Fiorello's | 5 | |
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Game 52 | Lennon | 3 | Box | Phenway | 1 | Box | New York | 4 | Box | Euclid | 4 | Box* | Honor | 6 | | K.G.B. | 3 | | Sanity Clause | 3 | | Freedonia | 5 | |
Star City | 1 | Box | Yorktown | 4 | Box | Fiorello's | 5 | Box | Adolph's | 6 | Box | Duck | 2 | | Mahanoy City | 7 | | Kingston | 2 | | Happy | 5 | |
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Game 53 | Lennon | 0 | Box | Phenway | 4 | Box | New York | 6 | Box | Euclid | 5 | Box | Honor | 5 | | K.G.B. | 3 | | Sanity Clause | 2 | | Freedonia | 6 | |
Star City | 2 | Box | Yorktown | 7 | Box* | Fiorello's | 2 | Box | Adolph's | 9 | Box | Duck | 4 | | Mahanoy City | 6 | | Kingston | 5 | | Happy | 5 | |
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Game 54 | Lennon | 0 | Box | Phenway | 1 | Box | New York | 8 | Box | Euclid | 1 | Box | Honor | 5 | | K.G.B. | 3 | | Sanity Clause | 3 | | Freedonia | 3 | |
Star City | 6 | Box | Yorktown | 7 | Box | Fiorello's | 2 | Box | Adolph's | 2 | Box | Duck | 3 | | Mahanoy City | 5 | | Kingston | 4 | | Happy | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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