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Week 22 Schedule - Marxball
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Game 127 | Euclid | 5 | Box | Star City | 5 | Box | Yorktown | 6 | Box | Fiorello's | 10 | Box | Honor | 4 | | K.G.B. | 4 | | Sanity Clause | 9 | | Freedonia | 2 | |
Adolph's | 5 | Box | Lennon | 6 | Box | Phenway | 3 | Box | New York | 5 | Box | Duck | 3 | | Mahanoy City | 8 | | Kingston | 5 | | Happy | 2 | |
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Game 128 | Euclid | 6 | Box | Star City | 7 | Box | Yorktown | 10 | Box | Fiorello's | 3 | Box | Honor | 8 | | K.G.B. | 6 | | Sanity Clause | 4 | | Freedonia | 7 | |
Adolph's | 5 | Box | Lennon | 2 | Box | Phenway | 4 | Box | New York | 4 | Box | Duck | 3 | | Mahanoy City | 3 | | Kingston | 6 | | Happy | 9 | |
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Game 129 | Euclid | 5 | Box* | Star City | 5 | Box | Yorktown | 2 | Box | Fiorello's | 6 | Box | Honor | 4 | | K.G.B. | 1 | | Sanity Clause | 4 | | Freedonia | 2 | |
Adolph's | 7 | Box | Lennon | 0 | Box | Phenway | 4 | Box | New York | 6 | Box* | Duck | 6 | | Mahanoy City | 6 | | Kingston | 2 | | Happy | 5 | |
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Game 130 | Honor | 2 | Box | Mahanoy City | 5 | Box | Kingston | 8 | Box | Happy | 5 | Box* | Duck | 7 | | K.G.B. | 9 | | Sanity Clause | 4 | | Freedonia | 6 | |
Euclid | 4 | Box* | Lennon | 3 | Box | Phenway | 7 | Box | New York | 3 | Box | Adolph's | 5 | | Star City | 6 | | Yorktown | 1 | | Fiorello's | 6 | |
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Game 131 | Honor | 1 | Box | Mahanoy City | 2 | Box | Kingston | 2 | Box | Happy | 4 | Box | Duck | 3 | | K.G.B. | 7 | | Sanity Clause | 1 | | Freedonia | 5 | |
Euclid | 3 | Box | Lennon | 4 | Box | Phenway | 5 | Box | New York | 5 | Box | Adolph's | 4 | | Star City | 1 | | Yorktown | 2 | | Fiorello's | 4 | |
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Game 132 | Honor | 2 | Box* | Mahanoy City | 5 | Box | Kingston | 0 | Box | Happy | 6 | Box | Duck | 3 | | K.G.B. | 7 | | Sanity Clause | 3 | | Freedonia | 4 | |
Euclid | 6 | Box | Lennon | 4 | Box* | Phenway | 3 | Box | New York | 3 | Box | Adolph's | 2 | | Star City | 3 | | Yorktown | 7 | | Fiorello's | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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