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Week 12 Schedule - Longball League
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Game 67 | Danny's | 3 | Box* | New Jersey | 7 | Box | Trinidad | 7 | Box | Baltimore | 4 | Box | Twin Peaks | 4 | | Mudville | 2 | | Jamaica | 5 | | Lagrange | 6 | |
Nokomis | 6 | Box* | Heartland | 6 | Box | Supersonic | 4 | Box | Gettysburg | 3 | Box* | Kingman | 5 | | Risky | 4 | | WC | 10 | | McGwire and Sosa | 2 | |
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Game 68 | Danny's | 4 | Box | New Jersey | 6 | Box | Trinidad | 4 | Box* | Baltimore | 1 | Box | Twin Peaks | 3 | | Mudville | 4 | | Jamaica | 5 | | Lagrange | 6 | |
Nokomis | 7 | Box* | Heartland | 9 | Box | Supersonic | 3 | Box | Gettysburg | 5 | Box | Kingman | 6 | | Risky | 2 | | WC | 2 | | McGwire and Sosa | 3 | |
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Game 69 | Danny's | 4 | Box | New Jersey | 7 | Box | Trinidad | 5 | Box | Baltimore | 8 | Box | Twin Peaks | 3 | | Mudville | 5 | | Jamaica | 3 | | Lagrange | 5 | |
Nokomis | 7 | Box | Heartland | 4 | Box | Supersonic | 2 | Box | Gettysburg | 3 | Box* | Kingman | 6 | | Risky | 2 | | WC | 3 | | McGwire and Sosa | 4 | |
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Game 70 | Mudville | 9 | Box | New Jersey | 2 | Box | Lagrange | 3 | Box | Baltimore | 6 | Box | Twin Peaks | 6 | | Danny's | 3 | | Jamaica | 4 | | Trinidad | 9 | |
Risky | 5 | Box | Heartland | 8 | Box* | WC | 5 | Box | Gettysburg | 2 | Box | Kingman | 6 | | Nokomis | 7 | | McGwire and Sosa | 3 | | Supersonic | 5 | |
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Game 71 | Mudville | 8 | Box | New Jersey | 3 | Box | Lagrange | 4 | Box | Baltimore | 3 | Box | Twin Peaks | 6 | | Danny's | 5 | | Jamaica | 7 | | Trinidad | 5 | |
Risky | 8 | Box | Heartland | 3 | Box | WC | 4 | Box* | Gettysburg | 1 | Box | Kingman | 7 | | Nokomis | 11 | | McGwire and Sosa | 3 | | Supersonic | 7 | |
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Game 72 | Mudville | 6 | Box | New Jersey | 7 | Box | Lagrange | 8 | Box* | Baltimore | 4 | Box | Twin Peaks | 7 | | Danny's | 5 | | Jamaica | 9 | | Trinidad | 5 | |
Risky | 5 | Box | Heartland | 4 | Box | WC | 4 | Box* | Gettysburg | 4 | Box | Kingman | 4 | | Nokomis | 6 | | McGwire and Sosa | 3 | | Supersonic | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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