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Week 13 Schedule - Longball League
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Game 73 | New Jersey | 2 | Box | Mudville | 7 | Box | Baltimore | 5 | Box | Lagrange | 4 | Box* | Twin Peaks | 3 | | Danny's | 3 | | Jamaica | 4 | | Trinidad | 3 | |
Heartland | 2 | Box | Risky | 7 | Box | WC | 3 | Box | McGwire and Sosa | 2 | Box | Kingman | 7 | | Nokomis | 2 | | Gettysburg | 2 | | Supersonic | 6 | |
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Game 74 | New Jersey | 2 | Box | Mudville | 7 | Box | Baltimore | 3 | Box | Lagrange | 4 | Box | Twin Peaks | 5 | | Danny's | 3 | | Jamaica | 8 | | Trinidad | 3 | |
Heartland | 5 | Box* | Risky | 3 | Box* | WC | 2 | Box | McGwire and Sosa | 5 | Box | Kingman | 6 | | Nokomis | 2 | | Gettysburg | 8 | | Supersonic | 4 | |
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Game 75 | New Jersey | 6 | Box | Mudville | 7 | Box | Baltimore | 6 | Box | Lagrange | 5 | Box | Twin Peaks | 4 | | Danny's | 8 | | Jamaica | 7 | | Trinidad | 3 | |
Heartland | 3 | Box | Risky | 2 | Box | WC | 4 | Box | McGwire and Sosa | 5 | Box | Kingman | 2 | | Nokomis | 4 | | Gettysburg | 8 | | Supersonic | 2 | |
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Game 76 | Twin Peaks | 4 | Box | Mudville | 2 | Box | Jamaica | 6 | Box | Lagrange | 7 | Box | Danny's | 8 | | New Jersey | 9 | | Trinidad | 4 | | Baltimore | 8 | |
Kingman | 4 | Box | Risky | 5 | Box | WC | 2 | Box | McGwire and Sosa | 1 | Box | Nokomis | 2 | | Heartland | 6 | | Supersonic | 5 | | Gettysburg | 5 | |
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Game 77 | Twin Peaks | 5 | Box | Mudville | 6 | Box | Jamaica | 1 | Box* | Lagrange | 11 | Box | Danny's | 1 | | New Jersey | 7 | | Trinidad | 2 | | Baltimore | 3 | |
Kingman | 6 | Box | Risky | 5 | Box | WC | 4 | Box | McGwire and Sosa | 1 | Box | Nokomis | 0 | | Heartland | 7 | | Supersonic | 2 | | Gettysburg | 3 | |
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Game 78 | Twin Peaks | 3 | Box* | Mudville | 6 | Box | Jamaica | 3 | Box | Lagrange | 2 | Box | Danny's | 4 | | New Jersey | 4 | | Trinidad | 2 | | Baltimore | 6 | |
Kingman | 1 | Box | Risky | 6 | Box | WC | 4 | Box | McGwire and Sosa | 3 | Box | Nokomis | 2 | | Heartland | 3 | | Supersonic | 0 | | Gettysburg | 10 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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