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Week 16 Schedule - Longball League
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Game 91 | McGwire and Sosa | 4 | Box | Gettysburg | 3 | Box* | Kingman | 9 | Box | Nokomis | 2 | Box* | Twin Peaks | 3 | | Danny's | 4 | | Mudville | 2 | | New Jersey | 3 | |
Risky | 5 | Box | Heartland | 5 | Box | WC | 1 | Box* | Supersonic | 3 | Box* | Jamaica | 4 | | Trinidad | 4 | | Lagrange | 2 | | Baltimore | 2 | |
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Game 92 | McGwire and Sosa | 5 | Box | Gettysburg | 4 | Box | Kingman | 11 | Box | Nokomis | 1 | Box* | Twin Peaks | 3 | | Danny's | 3 | | Mudville | 5 | | New Jersey | 2 | |
Risky | 5 | Box | Heartland | 4 | Box | WC | 5 | Box | Supersonic | 5 | Box | Jamaica | 3 | | Trinidad | 3 | | Lagrange | 3 | | Baltimore | 4 | |
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Game 93 | McGwire and Sosa | 2 | Box | Gettysburg | 5 | Box | Kingman | 4 | Box | Nokomis | 4 | Box | Twin Peaks | 3 | | Danny's | 3 | | Mudville | 3 | | New Jersey | 8 | |
Risky | 0 | Box | Heartland | 8 | Box | WC | 6 | Box | Supersonic | 1 | Box | Jamaica | 3 | | Trinidad | 4 | | Lagrange | 5 | | Baltimore | 3 | |
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Game 94 | Lagrange | 7 | Box | Danny's | 1 | Box | Jamaica | 6 | Box | New Jersey | 3 | Box | Twin Peaks | 5 | | Baltimore | 4 | | Mudville | 2 | | Trinidad | 6 | |
McGwire and Sosa | 4 | Box* | Nokomis | 5 | Box | WC | 4 | Box* | Heartland | 3 | Box | Kingman | 5 | | Gettysburg | 10 | | Risky | 3 | | Supersonic | 5 | |
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Game 95 | Lagrange | 3 | Box | Danny's | 4 | Box* | Jamaica | 3 | Box | New Jersey | 5 | Box | Twin Peaks | 5 | | Baltimore | 3 | | Mudville | 4 | | Trinidad | 4 | |
McGwire and Sosa | 6 | Box | Nokomis | 4 | Box | WC | 3 | Box | Heartland | 4 | Box | Kingman | 7 | | Gettysburg | 2 | | Risky | 7 | | Supersonic | 2 | |
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Game 96 | Lagrange | 5 | Box | Danny's | 6 | Box | Jamaica | 5 | Box* | New Jersey | 2 | Box | Twin Peaks | 3 | | Baltimore | 3 | | Mudville | 6 | | Trinidad | 6 | |
McGwire and Sosa | 1 | Box | Nokomis | 3 | Box* | WC | 5 | Box | Heartland | 5 | Box | Kingman | 5 | | Gettysburg | 4 | | Risky | 3 | | Supersonic | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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