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Week 17 Schedule - Longball League
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Game 97 | Twin Peaks | 4 | Box | Danny's | 3 | Box | Mudville | 5 | Box | New Jersey | 0 | Box | Supersonic | 3 | | McGwire and Sosa | 10 | | Gettysburg | 4 | | Kingman | 4 | |
Jamaica | 2 | Box | Trinidad | 2 | Box | Lagrange | 7 | Box | Baltimore | 3 | Box | Nokomis | 3 | | Risky | 5 | | Heartland | 6 | | WC | 2 | |
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Game 98 | Twin Peaks | 4 | Box | Danny's | 2 | Box | Mudville | 5 | Box | New Jersey | 0 | Box | Supersonic | 5 | | McGwire and Sosa | 10 | | Gettysburg | 7 | | Kingman | 5 | |
Jamaica | 2 | Box | Trinidad | 7 | Box | Lagrange | 7 | Box | Baltimore | 3 | Box | Nokomis | 5 | | Risky | 4 | | Heartland | 4 | | WC | 6 | |
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Game 99 | Twin Peaks | 4 | Box | Danny's | 2 | Box | Mudville | 8 | Box* | New Jersey | 6 | Box | Supersonic | 6 | | McGwire and Sosa | 4 | | Gettysburg | 7 | | Kingman | 2 | |
Jamaica | 4 | Box | Trinidad | 6 | Box | Lagrange | 4 | Box | Baltimore | 6 | Box | Nokomis | 2 | | Risky | 3 | | Heartland | 5 | | WC | 5 | |
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Game 100 | Twin Peaks | 4 | Box | Danny's | 5 | Box | Mudville | 4 | Box | New Jersey | 5 | Box | Trinidad | 8 | | Jamaica | 4 | | Lagrange | 5 | | Baltimore | 4 | |
Kingman | 6 | Box* | Nokomis | 4 | Box | Risky | 1 | Box | Heartland | 3 | Box | Supersonic | 5 | | WC | 2 | | McGwire and Sosa | 3 | | Gettysburg | 12 | |
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Game 101 | Twin Peaks | 5 | Box | Danny's | 5 | Box | Mudville | 5 | Box | New Jersey | 4 | Box | Trinidad | 7 | | Jamaica | 3 | | Lagrange | 8 | | Baltimore | 5 | |
Kingman | 4 | Box | Nokomis | 4 | Box | Risky | 4 | Box | Heartland | 10 | Box | Supersonic | 6 | | WC | 2 | | McGwire and Sosa | 1 | | Gettysburg | 5 | |
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Game 102 | Twin Peaks | 2 | Box | Danny's | 3 | Box | Mudville | 0 | Box | New Jersey | 5 | Box | Trinidad | 10 | | Jamaica | 5 | | Lagrange | 8 | | Baltimore | 11 | |
Kingman | 5 | Box* | Nokomis | 5 | Box | Risky | 3 | Box* | Heartland | 6 | Box | Supersonic | 4 | | WC | 2 | | McGwire and Sosa | 4 | | Gettysburg | 10 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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