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Week 20 Schedule - Longball League
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Game 115 | Twin Peaks | 7 | Box | Danny's | 4 | Box | Mudville | 5 | Box | New Jersey | 6 | Box | Risky | 5 | | Heartland | 6 | | WC | 6 | | Supersonic | 3 | |
Jamaica | 5 | Box | Trinidad | 6 | Box | Lagrange | 8 | Box | Baltimore | 6 | Box* | McGwire and Sosa | 4 | | Gettysburg | 5 | | Kingman | 4 | | Nokomis | 5 | |
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Game 116 | Twin Peaks | 6 | Box | Danny's | 5 | Box | Mudville | 6 | Box | New Jersey | 3 | Box | Risky | 8 | | Heartland | 6 | | WC | 4 | | Supersonic | 7 | |
Jamaica | 6 | Box | Trinidad | 3 | Box* | Lagrange | 4 | Box | Baltimore | 5 | Box* | McGwire and Sosa | 4 | | Gettysburg | 4 | | Kingman | 6 | | Nokomis | 6 | |
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Game 117 | Twin Peaks | 5 | Box | Danny's | 3 | Box | Mudville | 6 | Box | New Jersey | 3 | Box* | Risky | 9 | | Heartland | 7 | | WC | 3 | | Supersonic | 4 | |
Jamaica | 6 | Box | Trinidad | 4 | Box* | Lagrange | 0 | Box | Baltimore | 3 | Box* | McGwire and Sosa | 4 | | Gettysburg | 5 | | Kingman | 8 | | Nokomis | 4 | |
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Game 118 | Twin Peaks | 2 | Box | Danny's | 4 | Box | Mudville | 3 | Box | New Jersey | 3 | Box | Lagrange | 4 | | Trinidad | 1 | | Baltimore | 6 | | Jamaica | 4 | |
Kingman | 3 | Box | Nokomis | 3 | Box* | Risky | 2 | Box | Heartland | 1 | Box | McGwire and Sosa | 4 | | Supersonic | 2 | | Gettysburg | 5 | | WC | 7 | |
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Game 119 | Twin Peaks | 2 | Box | Danny's | 2 | Box | Mudville | 3 | Box | New Jersey | 4 | Box | Lagrange | 5 | | Trinidad | 3 | | Baltimore | 5 | | Jamaica | 1 | |
Kingman | 4 | Box | Nokomis | 2 | Box | Risky | 3 | Box | Heartland | 6 | Box | McGwire and Sosa | 2 | | Supersonic | 4 | | Gettysburg | 5 | | WC | 5 | |
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Game 120 | Twin Peaks | 2 | Box | Danny's | 2 | Box | Mudville | 3 | Box | New Jersey | 3 | Box* | Lagrange | 6 | | Trinidad | 7 | | Baltimore | 7 | | Jamaica | 4 | |
Kingman | 4 | Box* | Nokomis | 3 | Box* | Risky | 4 | Box* | Heartland | 3 | Box | McGwire and Sosa | 3 | | Supersonic | 4 | | Gettysburg | 3 | | WC | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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