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Week 19 Schedule - Longball League
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Game 109 | Heartland | 2 | Box | WC | 4 | Box | Supersonic | 6 | Box | McGwire and Sosa | 3 | Box | Twin Peaks | 4 | | Danny's | 2 | | Mudville | 1 | | New Jersey | 4 | |
Gettysburg | 8 | Box | Kingman | 5 | Box | Nokomis | 4 | Box | Risky | 5 | Box | Jamaica | 2 | | Trinidad | 8 | | Lagrange | 6 | | Baltimore | 3 | |
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Game 110 | Heartland | 2 | Box | WC | 5 | Box | Supersonic | 9 | Box | McGwire and Sosa | 7 | Box* | Twin Peaks | 5 | | Danny's | 8 | | Mudville | 8 | | New Jersey | 8 | |
Gettysburg | 4 | Box | Kingman | 0 | Box | Nokomis | 1 | Box | Risky | 6 | Box | Jamaica | 7 | | Trinidad | 7 | | Lagrange | 11 | | Baltimore | 4 | |
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Game 111 | Heartland | 6 | Box | WC | 3 | Box | Supersonic | 3 | Box | McGwire and Sosa | 5 | Box | Twin Peaks | 4 | | Danny's | 4 | | Mudville | 5 | | New Jersey | 2 | |
Gettysburg | 0 | Box | Kingman | 5 | Box | Nokomis | 3 | Box | Risky | 5 | Box | Jamaica | 7 | | Trinidad | 2 | | Lagrange | 9 | | Baltimore | 2 | |
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Game 112 | Twin Peaks | 6 | Box | Lagrange | 3 | Box | Trinidad | 7 | Box | Jamaica | 5 | Box | Baltimore | 4 | | Danny's | 5 | | Mudville | 4 | | New Jersey | 7 | |
Kingman | 3 | Box | McGwire and Sosa | 5 | Box* | Supersonic | 3 | Box | WC | 3 | Box | Gettysburg | 5 | | Nokomis | 6 | | Risky | 4 | | Heartland | 5 | |
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Game 113 | Twin Peaks | 4 | Box* | Lagrange | 6 | Box | Trinidad | 1 | Box | Jamaica | 3 | Box | Baltimore | 5 | | Danny's | 5 | | Mudville | 6 | | New Jersey | 7 | |
Kingman | 5 | Box | McGwire and Sosa | 3 | Box* | Supersonic | 4 | Box | WC | 6 | Box | Gettysburg | 9 | | Nokomis | 2 | | Risky | 6 | | Heartland | 4 | |
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Game 114 | Twin Peaks | 7 | Box | Lagrange | 5 | Box | Trinidad | 8 | Box | Jamaica | 6 | Box | Baltimore | 6 | | Danny's | 6 | | Mudville | 4 | | New Jersey | 4 | |
Kingman | 6 | Box | McGwire and Sosa | 4 | Box | Supersonic | 7 | Box | WC | 4 | Box* | Gettysburg | 8 | | Nokomis | 6 | | Risky | 4 | | Heartland | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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