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Week 23 Schedule - Longball League
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Game 133 | Twin Peaks | 8 | Box | Mudville | 5 | Box* | Jamaica | 4 | Box | Lagrange | 4 | Box | Danny's | 6 | | New Jersey | 4 | | Trinidad | 7 | | Baltimore | 5 | |
Kingman | 3 | Box | Risky | 6 | Box* | WC | 4 | Box | McGwire and Sosa | 4 | Box | Nokomis | 8 | | Heartland | 5 | | Supersonic | 1 | | Gettysburg | 2 | |
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Game 134 | Twin Peaks | 5 | Box | Mudville | 5 | Box | Jamaica | 4 | Box | Lagrange | 4 | Box | Danny's | 2 | | New Jersey | 6 | | Trinidad | 7 | | Baltimore | 10 | |
Kingman | 3 | Box | Risky | 3 | Box | WC | 5 | Box | McGwire and Sosa | 3 | Box | Nokomis | 7 | | Heartland | 2 | | Supersonic | 7 | | Gettysburg | 5 | |
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Game 135 | Twin Peaks | 6 | Box | Mudville | 5 | Box | Jamaica | 2 | Box | Lagrange | 5 | Box | Danny's | 3 | | New Jersey | 9 | | Trinidad | 4 | | Baltimore | 7 | |
Kingman | 0 | Box | Risky | 6 | Box | WC | 6 | Box* | McGwire and Sosa | 2 | Box* | Nokomis | 8 | | Heartland | 4 | | Supersonic | 5 | | Gettysburg | 3 | |
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Game 136 | Twin Peaks | 3 | Box* | Danny's | 4 | Box | Jamaica | 3 | Box | Trinidad | 4 | Box | Mudville | 4 | | New Jersey | 2 | | Lagrange | 8 | | Baltimore | 3 | |
Kingman | 5 | Box | Nokomis | 5 | Box | WC | 0 | Box | Supersonic | 3 | Box | Risky | 3 | | Heartland | 3 | | McGwire and Sosa | 4 | | Gettysburg | 2 | |
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Game 137 | Twin Peaks | 4 | Box | Danny's | 5 | Box | Jamaica | 3 | Box | Trinidad | 7 | Box | Mudville | 5 | | New Jersey | 3 | | Lagrange | 5 | | Baltimore | 5 | |
Kingman | 2 | Box | Nokomis | 2 | Box | WC | 5 | Box | Supersonic | 2 | Box | Risky | 4 | | Heartland | 3 | | McGwire and Sosa | 4 | | Gettysburg | 5 | |
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Game 138 | Twin Peaks | 2 | Box | Danny's | 3 | Box | Jamaica | 2 | Box* | Trinidad | 4 | Box* | Mudville | 4 | | New Jersey | 4 | | Lagrange | 3 | | Baltimore | 5 | |
Kingman | 5 | Box | Nokomis | 3 | Box | WC | 2 | Box | Supersonic | 4 | Box | Risky | 4 | | Heartland | 2 | | McGwire and Sosa | 1 | | Gettysburg | 0 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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