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Week 24 Schedule - Longball League
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Game 139 | Twin Peaks | 1 | Box | Danny's | 2 | Box | Jamaica | 3 | Box | Trinidad | 9 | Box | New Jersey | 4 | | Mudville | 3 | | Baltimore | 2 | | Lagrange | 4 | |
Kingman | 4 | Box | Nokomis | 4 | Box | WC | 6 | Box | Supersonic | 3 | Box | Heartland | 1 | | Risky | 7 | | Gettysburg | 3 | | McGwire and Sosa | 7 | |
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Game 140 | Twin Peaks | 6 | Box* | Danny's | 5 | Box | Jamaica | 3 | Box | Trinidad | 7 | Box | New Jersey | 5 | | Mudville | 4 | | Baltimore | 2 | | Lagrange | 6 | |
Kingman | 4 | Box* | Nokomis | 3 | Box | WC | 2 | Box* | Supersonic | 0 | Box | Heartland | 5 | | Risky | 7 | | Gettysburg | 3 | | McGwire and Sosa | 4 | |
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Game 141 | Twin Peaks | 6 | Box | Danny's | 2 | Box | Jamaica | 6 | Box* | Trinidad | 5 | Box | New Jersey | 3 | | Mudville | 3 | | Baltimore | 5 | | Lagrange | 2 | |
Kingman | 3 | Box | Nokomis | 2 | Box | WC | 6 | Box* | Supersonic | 8 | Box | Heartland | 4 | | Risky | 10 | | Gettysburg | 7 | | McGwire and Sosa | 7 | |
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Game 142 | Danny's | 3 | Box | New Jersey | 2 | Box | Trinidad | 3 | Box | Baltimore | 3 | Box | Twin Peaks | 5 | | Mudville | 9 | | Jamaica | 2 | | Lagrange | 2 | |
Nokomis | 1 | Box | Heartland | 4 | Box | Supersonic | 1 | Box* | Gettysburg | 4 | Box | Kingman | 3 | | Risky | 3 | | WC | 2 | | McGwire and Sosa | 3 | |
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Game 143 | Danny's | 3 | Box | New Jersey | 2 | Box | Trinidad | 3 | Box | Baltimore | 0 | Box | Twin Peaks | 0 | | Mudville | 8 | | Jamaica | 4 | | Lagrange | 5 | |
Nokomis | 2 | Box | Heartland | 4 | Box | Supersonic | 4 | Box | Gettysburg | 2 | Box | Kingman | 10 | | Risky | 3 | | WC | 5 | | McGwire and Sosa | 3 | |
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Game 144 | Danny's | 4 | Box | New Jersey | 4 | Box | Trinidad | 5 | Box | Baltimore | 2 | Box | Twin Peaks | 2 | | Mudville | 6 | | Jamaica | 6 | | Lagrange | 6 | |
Nokomis | 4 | Box | Heartland | 8 | Box | Supersonic | 3 | Box | Gettysburg | 2 | Box | Kingman | 3 | | Risky | 6 | | WC | 6 | | McGwire and Sosa | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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