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Happy Festivus Guest - Login
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Week 16 Schedule - K Street League
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Game 91 | Hawaii | 3 | Box | D.C. | 5 | Box | Dawns | 7 | Box | Starship | 1 | Box | The Big Unit | 6 | | Darwin | 3 | | Italian | 5 | | Alvin | 5 | |
Aksarben | 3 | Box* | Atco | 5 | Box* | Cincinnati | 5 | Box | The Garden State | 3 | Box | Altoona | 4 | | K Street | 4 | | Sudden Sam's | 4 | | Wayne | 4 | |
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Game 92 | Hawaii | 4 | Box | D.C. | 5 | Box | Dawns | 5 | Box* | Starship | 1 | Box | The Big Unit | 11 | | Darwin | 3 | | Italian | 4 | | Alvin | 6 | |
Aksarben | 4 | Box | Atco | 4 | Box | Cincinnati | 4 | Box | The Garden State | 6 | Box | Altoona | 6 | | K Street | 3 | | Sudden Sam's | 3 | | Wayne | 2 | |
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Game 93 | Hawaii | 4 | Box | D.C. | 5 | Box | Dawns | 10 | Box | Starship | 4 | Box | The Big Unit | 6 | | Darwin | 6 | | Italian | 2 | | Alvin | 3 | |
Aksarben | 6 | Box* | Atco | 7 | Box | Cincinnati | 9 | Box | The Garden State | 4 | Box* | Altoona | 5 | | K Street | 5 | | Sudden Sam's | 4 | | Wayne | 3 | |
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Game 94 | Sudden Sam's | 4 | Box* | Darwin | 2 | Box | Altoona | 9 | Box | Alvin | 2 | Box | The Big Unit | 5 | | Wayne | 3 | | Italian | 5 | | K Street | 6 | |
Hawaii | 3 | Box | Starship | 3 | Box* | Cincinnati | 4 | Box | Atco | 3 | Box | Dawns | 6 | | D.C. | 4 | | Aksarben | 3 | | The Garden State | 1 | |
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Game 95 | Sudden Sam's | 5 | Box | Darwin | 4 | Box | Altoona | 5 | Box | Alvin | 2 | Box | The Big Unit | 3 | | Wayne | 8 | | Italian | 1 | | K Street | 4 | |
Hawaii | 5 | Box | Starship | 6 | Box | Cincinnati | 5 | Box | Atco | 6 | Box | Dawns | 9 | | D.C. | 3 | | Aksarben | 2 | | The Garden State | 3 | |
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Game 96 | Sudden Sam's | 5 | Box | Darwin | 3 | Box | Altoona | 4 | Box | Alvin | 6 | Box | The Big Unit | 6 | | Wayne | 4 | | Italian | 2 | | K Street | 10 | |
Hawaii | 3 | Box | Starship | 4 | Box | Cincinnati | 0 | Box | Atco | 4 | Box | Dawns | 7 | | D.C. | 1 | | Aksarben | 5 | | The Garden State | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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