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Week 16 Schedule - Superman League
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Game 91 | Metropolis | 2 | Box | Davenport | 2 | Box | Mr. Mxyzptlk | 6 | Box | Jor El | 2 | Box | Bellvue Hospital | 3 | | Minnesota | 3 | | Here Come | 5 | | Weisinger | 1 | |
Krypton | 4 | Box | Fukushima | 4 | Box | Heavenly | 3 | Box | Machu Picchu | 6 | Box | Fusilli | 5 | | Ames | 5 | | California | 0 | | Bully | 4 | |
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Game 92 | Metropolis | 7 | Box | Davenport | 3 | Box | Mr. Mxyzptlk | 2 | Box | Jor El | 4 | Box* | Bellvue Hospital | 4 | | Minnesota | 8 | | Here Come | 7 | | Weisinger | 3 | |
Krypton | 8 | Box | Fukushima | 5 | Box* | Heavenly | 2 | Box | Machu Picchu | 4 | Box | Fusilli | 1 | | Ames | 4 | | California | 5 | | Bully | 6 | |
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Game 93 | Metropolis | 5 | Box* | Davenport | 5 | Box | Mr. Mxyzptlk | 2 | Box | Jor El | 3 | Box* | Bellvue Hospital | 4 | | Minnesota | 6 | | Here Come | 8 | | Weisinger | 4 | |
Krypton | 6 | Box | Fukushima | 7 | Box | Heavenly | 5 | Box | Machu Picchu | 3 | Box | Fusilli | 1 | | Ames | 3 | | California | 6 | | Bully | 6 | |
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Game 94 | California | 5 | Box | Minnesota | 8 | Box | Fusilli | 2 | Box | Weisinger | 3 | Box | Bellvue Hospital | 2 | | Bully | 4 | | Here Come | 4 | | Ames | 6 | |
Metropolis | 3 | Box | Jor El | 4 | Box | Heavenly | 1 | Box | Fukushima | 8 | Box | Mr. Mxyzptlk | 6 | | Davenport | 3 | | Krypton | 2 | | Machu Picchu | 5 | |
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Game 95 | California | 2 | Box | Minnesota | 6 | Box | Fusilli | 1 | Box | Weisinger | 5 | Box | Bellvue Hospital | 3 | | Bully | 4 | | Here Come | 3 | | Ames | 4 | |
Metropolis | 6 | Box | Jor El | 5 | Box | Heavenly | 3 | Box | Fukushima | 6 | Box | Mr. Mxyzptlk | 3 | | Davenport | 4 | | Krypton | 8 | | Machu Picchu | 2 | |
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Game 96 | California | 4 | Box | Minnesota | 7 | Box | Fusilli | 5 | Box | Weisinger | 4 | Box | Bellvue Hospital | 2 | | Bully | 4 | | Here Come | 8 | | Ames | 6 | |
Metropolis | 5 | Box | Jor El | 3 | Box* | Heavenly | 3 | Box | Fukushima | 2 | Box | Mr. Mxyzptlk | 8 | | Davenport | 4 | | Krypton | 6 | | Machu Picchu | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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