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Week 17 Schedule - Superman League
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Game 97 | Bellvue Hospital | 0 | Box | Minnesota | 5 | Box | Here Come | 1 | Box | Weisinger | 2 | Box | Machu Picchu | 5 | | Metropolis | 9 | | Davenport | 4 | | Mr. Mxyzptlk | 1 | |
Fusilli | 6 | Box | Ames | 6 | Box | California | 4 | Box | Bully | 4 | Box | Jor El | 5 | | Krypton | 8 | | Fukushima | 2 | | Heavenly | 6 | |
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Game 98 | Bellvue Hospital | 6 | Box | Minnesota | 1 | Box | Here Come | 2 | Box | Weisinger | 6 | Box | Machu Picchu | 4 | | Metropolis | 7 | | Davenport | 5 | | Mr. Mxyzptlk | 1 | |
Fusilli | 5 | Box | Ames | 2 | Box | California | 6 | Box* | Bully | 2 | Box | Jor El | 2 | | Krypton | 4 | | Fukushima | 5 | | Heavenly | 7 | |
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Game 99 | Bellvue Hospital | 1 | Box | Minnesota | 4 | Box | Here Come | 5 | Box | Weisinger | 7 | Box | Machu Picchu | 3 | | Metropolis | 7 | | Davenport | 6 | | Mr. Mxyzptlk | 4 | |
Fusilli | 5 | Box | Ames | 3 | Box | California | 6 | Box | Bully | 2 | Box* | Jor El | 4 | | Krypton | 9 | | Fukushima | 5 | | Heavenly | 3 | |
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Game 100 | Bellvue Hospital | 5 | Box | Minnesota | 0 | Box | Here Come | 4 | Box | Weisinger | 8 | Box | Ames | 6 | | Fusilli | 8 | | California | 2 | | Bully | 4 | |
Mr. Mxyzptlk | 5 | Box | Jor El | 3 | Box | Krypton | 6 | Box | Fukushima | 4 | Box* | Machu Picchu | 10 | | Heavenly | 5 | | Metropolis | 5 | | Davenport | 3 | |
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Game 101 | Bellvue Hospital | 3 | Box | Minnesota | 4 | Box | Here Come | 6 | Box | Weisinger | 3 | Box* | Ames | 4 | | Fusilli | 10 | | California | 3 | | Bully | 2 | |
Mr. Mxyzptlk | 2 | Box | Jor El | 11 | Box | Krypton | 0 | Box | Fukushima | 3 | Box | Machu Picchu | 8 | | Heavenly | 3 | | Metropolis | 5 | | Davenport | 9 | |
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Game 102 | Bellvue Hospital | 7 | Box | Minnesota | 2 | Box | Here Come | 5 | Box | Weisinger | 5 | Box | Ames | 6 | | Fusilli | 9 | | California | 6 | | Bully | 1 | |
Mr. Mxyzptlk | 6 | Box | Jor El | 7 | Box | Krypton | 6 | Box | Fukushima | 9 | Box | Machu Picchu | 5 | | Heavenly | 6 | | Metropolis | 2 | | Davenport | 8 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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