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Week 11 Schedule - Game Night League
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Game 61 | Atlanta | 5 | Box | Portland | 4 | Box* | Florida | 3 | Box | Sorryton | 4 | Box* | Andreja | 2 | | Knoxville | 3 | | Monopoly | 4 | | Late Night | 3 | |
Qwyjibo | 4 | Box | Boom!!! Tetris | 2 | Box | Avalon Hill | 5 | Box | Eastwick | 6 | Box* | Minnesota | 3 | | SoCal | 3 | | Loose | 4 | | Light's | 5 | |
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Game 62 | Atlanta | 5 | Box | Portland | 5 | Box | Florida | 2 | Box | Sorryton | 2 | Box | Andreja | 4 | | Knoxville | 3 | | Monopoly | 8 | | Late Night | 4 | |
Qwyjibo | 5 | Box | Boom!!! Tetris | 0 | Box | Avalon Hill | 3 | Box | Eastwick | 3 | Box | Minnesota | 3 | | SoCal | 1 | | Loose | 2 | | Light's | 8 | |
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Game 63 | Atlanta | 4 | Box | Portland | 6 | Box | Florida | 3 | Box | Sorryton | 5 | Box | Andreja | 2 | | Knoxville | 5 | | Monopoly | 4 | | Late Night | 4 | |
Qwyjibo | 3 | Box | Boom!!! Tetris | 7 | Box | Avalon Hill | 4 | Box | Eastwick | 4 | Box | Minnesota | 7 | | SoCal | 2 | | Loose | 3 | | Light's | 6 | |
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Game 64 | Atlanta | 6 | Box | Portland | 3 | Box | Monopoly | 6 | Box | Sorryton | 8 | Box | Minnesota | 4 | | Qwyjibo | 2 | | Boom!!! Tetris | 2 | | Loose | 6 | |
Knoxville | 2 | Box | Florida | 4 | Box | Late Night | 6 | Box | Andreja | 4 | Box | Eastwick | 5 | | SoCal | 5 | | Avalon Hill | 3 | | Light's | 3 | |
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Game 65 | Atlanta | 6 | Box | Portland | 2 | Box | Monopoly | 3 | Box | Sorryton | 5 | Box | Minnesota | 3 | | Qwyjibo | 6 | | Boom!!! Tetris | 5 | | Loose | 2 | |
Knoxville | 8 | Box | Florida | 3 | Box | Late Night | 4 | Box | Andreja | 4 | Box | Eastwick | 6 | | SoCal | 4 | | Avalon Hill | 5 | | Light's | 2 | |
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Game 66 | Atlanta | 3 | Box | Portland | 3 | Box | Monopoly | 2 | Box | Sorryton | 5 | Box | Minnesota | 0 | | Qwyjibo | 5 | | Boom!!! Tetris | 3 | | Loose | 3 | |
Knoxville | 4 | Box | Florida | 4 | Box | Late Night | 3 | Box | Andreja | 10 | Box | Eastwick | 3 | | SoCal | 5 | | Avalon Hill | 4 | | Light's | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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